I don’t get the point of this post. Skills like SIO are theoretically balanced by causing the healers extra drama if they are used at the wrong time. Okay but they aren’t. I’m not discussing a theoretical balanced game where these skills work, im discussing 14 where these skills don’t work. This is kinda like putting the carriage before the horse; sure you can imagine how these skills would be fine if the game was balanced but the game isn’t balanced on this axis and id rather they redo skills that are problematic rather than justify them as “well if the game was balanced then it would be fine”
And im not sure of your point about removing shields from healers. Shield healing as a concept is older than tanks even doing damage and is from way back in the time when CC was the third part of the trinity alongside healers and tanks. Group mitigation has always been the purview of the healer. Overlap is fine but a trinity needs to have each aspect of the trinity unable to function without the other 2 and that just doesn’t work in this game



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