Quote Originally Posted by Supersnow845 View Post
You said normal raids which they are enough to cover

In terms of savage healing it’s a massive mitigation with zero downsides and free healing let’s not pretend like it doesn’t severely affect savage especially given savage healing isn’t particularly high either. It’s a mitigation, you don’t need the attached medica 2 at least POA pretends to be balanced

Savage healing isn’t a paradigm of good design either
The thing with shake is healers already have mitigation + regen skills too, even white mage the weakest healer has got some very strong mitigative barrier skills with regens put on them. Shake it off isn't really a insane skill in comparison to what healers generally get.

if we want to argue that it can only be the "healers job to heal" then sure, but you best be advocating from taking away mitigations and shields from all healer jobs as they clearly have to be a tank exclusive, to me that creates very boring and limited job design but if we're going to pretend that tanks and healers can't have any amount of overlap then we best be consistent in my opinion.

In reality skills like Divine veil or shake it off don't replace healers in a balanced game, I'd argue your over valuing shake's actual effectiveness. Don't get me wrong its strong and doesn't really fit warrior at all to regen their team.

"Zero downside" skills also should in theory be balanced by the fact that using them when not needed should cost damage output from healers, but as healers get a mass amount of AOE skills combined with most fights having low damage profiles, Shake it off really doesn't impact or help healers do more damage as your always gonna have 100% uptime on healers unless you really mess something up.