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  1. #21
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,676
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    What content in OC does this actually refer to? Every encounter, at least outside of Forked Tower, that I can think of falls into the now-standard mold: moving away from the bad, and healing after unavoidable AoEs.
    I don't understand your comment. My comment was specifically referring to the unavoidable party wides or damage the OP and you are mentioning. It makes healers still relevant.
    And it generates issues in supposedly role agnostic content as the OP mentioned.

    Quote Originally Posted by hydralus View Post
    I swear you mention DDR in every post you make.
    And I will continue to do so, as many others have also been doing!
    What are you gonna do about it?
    (3)
    Secretly had a crush on Mao

  2. #22
    Player
    XtremePrime's Avatar
    Join Date
    Oct 2022
    Location
    Ul'dah
    Posts
    161
    Character
    Katherine Thorn
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Phantom jobs should solve the issue here, the problem is that phantom jobs are mutually exclusive, meaning if you use mastered PH Knight to increase defense, you aren't able to actively train other PH Jobs. They could sort of solve this if they did what FFV did and shoved some of the mastered jobs passives and abilities into Freelancer.
    (3)

  3. #23
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,191
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Valence View Post
    I don't understand your comment. My comment was specifically referring to the unavoidable party wides or damage the OP and you are mentioning. It makes healers still relevant.
    And it generates issues in supposedly role agnostic content as the OP mentioned.



    And I will continue to do so, as many others have also been doing!
    What are you gonna do about it?
    I already called it out, which is about all I can do about it.
    What're you going to do when the game design continues as it has been for the past 7 years? Keep paying a subscription to complain? Let me know how that works out for you.

    As for the tank/DPS disparity I'm all for them reducing the damage of autoattacks and making most things one-hit kills regardless if you're DPS/tank. Make it like Pilgrim's where tanks are essentially just a crappier DPS.
    (1)
    Last edited by hydralus; 11-18-2025 at 04:54 AM.

  4. #24
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    490
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    The issue is that OC just doesn't offer any real healing or survival options for DPS.

    In Eureka, you could turn the elemental stats to defense, use Eurekan potions and also get the fairy buff regen. Plus NMs didn't really have much unavoidable damage.
    In Bozja, your defensive options were more limited without the elemental stats, but you could bring a wealth of Lost Actions for healing, potions and essences that boosted your survivability.
    OC just doesn't have the same. The special gear only increase your main damage dealing stat and the special stat that increase damage for PJ abilities. Sure, some PJs have healing or defense abilities, but at times you want to level other PJs.
    Just something like the Eurekan potions for a regen effect, or even a potion/essence that perhaps traded some damage dealt for a damage taken buff would do wonders for DPS.
    (3)

  5. #25
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,676
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by hydralus View Post
    I already called it out, which is about all I can do about it.
    What're you going to do when the game design continues as it has been for the past 7 years? Keep paying a subscription to complain? Let me know how that works out for you.
    What, you think I'm only subbed to post there?

    Quote Originally Posted by hydralus View Post
    As for the tank/DPS disparity I'm all for them reducing the damage of autoattacks and making most things one-hit kills regardless if you're DPS/tank. Make it like Pilgrim's where tanks are essentially just a crappier DPS.
    Sounds hella fun.
    (0)
    Secretly had a crush on Mao

  6. #26
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,184
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valence View Post
    My comment was specifically referring to the unavoidable party wides or damage the OP and you are mentioning. It makes healers still relevant. And it generates issues in supposedly role agnostic content as the OP mentioned.
    Is Occult Cresent supposed to be role agnostic? I admit that I might have missed that citation.

    That aside, scheduled, unavoidable raidwides are basically "DDR slop" as you like to call it. Holding that up as an example that makes "healers still relevant" is like saying bosses having HP bars makes "DPS still relevant." Technically true, but meaningless in terms of interesting gameplay.
    (0)

  7. #27
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,840
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Is Occult Cresent supposed to be role agnostic? I admit that I might have missed that citation.

    That aside, scheduled, unavoidable raidwides are basically "DDR slop" as you like to call it. Holding that up as an example that makes "healers still relevant" is like saying bosses having HP bars makes "DPS still relevant." Technically true, but meaningless in terms of interesting gameplay.
    I think it’s more people expected OC to be role agnostic because it’s basically built that way but then they just decided to not actually do anything with it

    Take Bozja but instead of bringing particular lost actions you instead bring a “job” to compliment your actual job. Playing a DPS? Bring a tank job for more survivability. Etc

    However every phantom job is just a flavour of do more damage without accounting for how “every phantom job is a DPS increase” tilts in favour of doing everything as a tank
    (1)

  8. #28
    Player
    YumieYumiki's Avatar
    Join Date
    Jan 2025
    Posts
    124
    Character
    Yumie Yumiki
    World
    Omega
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Kisshu View Post
    The issue is that OC just doesn't offer any real healing or survival options for DPS.
    Chemist have an instant full heal on a 3 seconds CD, so you can solo any fate as dps, provided that you do the mechanics correctly (even though the heal can let you live through some mistakes)

    Plus you can instant res people also on a 3s cd.

    You need to buy occult potions for the heal but its a good way to dump all those silver pieces anyway (I dont bother with the OC specific gear, I dont need more inventory clutter)

    Even for CEs, if you cant get a group or have no healer, you can still pretty effecively participate solo as chemist.

    You still have plenty of opportunities to level other phantom jobs when fates are getting zerged or when playing CEs in a party with healer(s)
    (0)
    Last edited by YumieYumiki; 11-18-2025 at 07:28 PM.

  9. #29
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,840
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by YumieYumiki View Post
    Chemist have an instant full heal on a 3 seconds CD, so you can solo any fate as dps, provided that you do the mechanics correctly (even though the heal can let you live through some mistakes)

    Plus you can instant res people also on a 3s cd.

    You need to buy occult potions for the heal but its a good way to dump all those silver pieces anyway (I dont bother with the OC specific gear, I dont need more inventory clutter)

    Even for CEs, if you cant get a group or have no healer, you can still pretty effecively participate solo as chemist.

    You still have plenty of opportunities to level other phantom jobs when fates are getting zerged or when playing CEs in a party with healer(s)
    But why would you play a DPS and use chemist just to survive when you can play a tank and use a job who has offensive phantom actions and do 8* as much damage given how strong phantom actions actually are

    You shouldn’t be forced to rely on a boring job like chemist just to survive
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #30
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,676
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Is Occult Cresent supposed to be role agnostic? I admit that I might have missed that citation.

    That aside, scheduled, unavoidable raidwides are basically "DDR slop" as you like to call it. Holding that up as an example that makes "healers still relevant" is like saying bosses having HP bars makes "DPS still relevant." Technically true, but meaningless in terms of interesting gameplay.
    I'm not necessarily saying it is role agnostic, but I'm saying that it's not role restricted either. This is not very different from old Frontlines before the introduction of field elixirs and recuperate and the modern pvp rework, where winning without a healer was a pipe dream, and having two or three would dramatically help, so people had to "bite the bullet for the team". Sometimes nobody did though, and you ended up in a similar situation, minus the tanks being invulnerable.

    As some others have already mentioned above, not having logograms or lost actions to make up for your chosen job lacking specific role abilities, makes it a potential problem of OC compared to Eureka or Bozja.

    I don't ever recall using the word "DDR slop". I never or barely use that word unlike all the memers here. You probably have me confused with someone else. But it's funny nonetheless to have become the embodiment of DDR on those forums considering the amount of people using it - may I talk to you about our lady and savior Mao?
    (0)
    Secretly had a crush on Mao

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