Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 88

Hybrid View

  1. #1
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,272
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Valence View Post
    This is funny in a way. Heals and other mechanics other than DDR being needed is actually good. But that's where it becomes interesting in content that doesn't guarantees certain roles of the trinity to play along the system: in Eureka/Bozja you could just take logograms or lost actions to alleviate your survivability, but here, you can't.
    Now if was willing to indulge in some doom posting, watch SE permanently delete survivability requirements like they did in deep dungeons instead of fixing the damn problem...
    I swear you mention DDR in every post you make.
    (6)

  2. #2
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,327
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    You'd think that's what phantom jobs should be for, letting you cross role boundaries with different ones. Bozja did it with just 2 buttons and a passive, Variant Dungeons also do it just fine with 2 buttons as well.
    (6)

  3. #3
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,196
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valence View Post
    Heals and other mechanics other than DDR being needed is actually good.
    What content in OC does this actually refer to? Every encounter, at least outside of Forked Tower, that I can think of falls into the now-standard mold: moving away from the bad, and healing after unavoidable AoEs.

    Quote Originally Posted by Azurarok View Post
    You'd think that's what phantom jobs should be for, letting you cross role boundaries with different ones.
    Each phantom job is the core essence of the job (or someone's idea of it, anyway), not some generic collection buttons from a role.

    People keep asking for flavor, but when finally presented with it, I guess no one actually wants it, because flavor means having strengths and weaknesses, things that only you can do and things where you're reliant on others to fill the gap.
    (3)

  4. #4
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,327
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Each phantom job is the core essence of the job (or someone's idea of it, anyway), not some generic collection buttons from a role.

    People keep asking for flavor, but when finally presented with it, I guess no one actually wants it, because flavor means having strengths and weaknesses, things that only you can do and things where you're reliant on others to fill the gap.
    That's because I see Field Exploration content as places where the trinity doesn't need to function, unlike standard content where comps are somewhat enforced. Where they introduce it matters
    (4)

  5. #5
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,196
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Azurarok View Post
    That's because I see Field Exploration content as places where the trinity doesn't need to function
    Except that's contradicted by your notion of {field operation system} "letting you cross role boundaries." If the trinity doesn't need to function, then there are no role boundaries to be crossed in the first place.

    The reality is that the trinity does need to function -- in Eureka, in Bozja, in Occult Crescent. It's simply that in Eureka and Bozja, Lost Actions let you play as one role while cosplaying as a second role at the same time. In Occult Crescent, Phantom Jobs decided to focus on job flavor and not the cosplay.

    And let's be real:
    • A third iteration of Lost Actions would have seen everyone complaining about lack of creativity, or lack of experimentation, or lack of risk taking, or something. One of the shortcomings with OC is that it takes advantage of Phantom Job flavor only in Forked Tower (in the same way that Lost Actions basically don't matter unless you're in BA or DRS).
    • The notion that you need a mere two buttons and a single passive to perform an effective cosplay of a role is a damning indictment of PvE job design. It boggles my mind that anyone would hold that up as good design.
    (3)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,989
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AmiableApkallu View Post

    Each phantom job is the core essence of the job (or someone's idea of it, anyway), not some generic collection buttons from a role.

    People keep asking for flavor, but when finally presented with it, I guess no one actually wants it, because flavor means having strengths and weaknesses, things that only you can do and things where you're reliant on others to fill the gap.
    While I agree with your point (and I know I complain about them a lot) the problem is again tanks. Healers and DPS fighting over being roughly useful to a party and being too squishy solo is pointless when every shred of OC incentivises usage of the tanks.

    None of the phantom jobs raise core survivability nor does arcanauts armour (like elemental bonus does in eureka or going 5/2 with bonus magecite). Phantom actions ignore tank mastery’s damage penalty and tanks already do roughly the same damage solo as the physical ranged.

    I agree at its core you can’t want identity and variety without downsides to go along with upsides but you also can’t really blame the DPS for feeling forced to need a healer or the healers for feeling forced to run support jobs (like chemist in forked) when the tanks just have literally zero downsides and every upside in OC
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,134
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    What content in OC does this actually refer to? Every encounter, at least outside of Forked Tower, that I can think of falls into the now-standard mold: moving away from the bad, and healing after unavoidable AoEs.
    I don't understand your comment. My comment was specifically referring to the unavoidable party wides or damage the OP and you are mentioning. It makes healers still relevant.
    And it generates issues in supposedly role agnostic content as the OP mentioned.

    Quote Originally Posted by hydralus View Post
    I swear you mention DDR in every post you make.
    And I will continue to do so, as many others have also been doing!
    What are you gonna do about it?
    (3)
    Secretly had a crush on Mao

  8. #8
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,272
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Valence View Post
    I don't understand your comment. My comment was specifically referring to the unavoidable party wides or damage the OP and you are mentioning. It makes healers still relevant.
    And it generates issues in supposedly role agnostic content as the OP mentioned.



    And I will continue to do so, as many others have also been doing!
    What are you gonna do about it?
    I already called it out, which is about all I can do about it.
    What're you going to do when the game design continues as it has been for the past 7 years? Keep paying a subscription to complain? Let me know how that works out for you.

    As for the tank/DPS disparity I'm all for them reducing the damage of autoattacks and making most things one-hit kills regardless if you're DPS/tank. Make it like Pilgrim's where tanks are essentially just a crappier DPS.
    (1)
    Last edited by hydralus; 11-18-2025 at 04:54 AM.

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,134
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by hydralus View Post
    I already called it out, which is about all I can do about it.
    What're you going to do when the game design continues as it has been for the past 7 years? Keep paying a subscription to complain? Let me know how that works out for you.
    What, you think I'm only subbed to post there?

    Quote Originally Posted by hydralus View Post
    As for the tank/DPS disparity I'm all for them reducing the damage of autoattacks and making most things one-hit kills regardless if you're DPS/tank. Make it like Pilgrim's where tanks are essentially just a crappier DPS.
    Sounds hella fun.
    (0)
    Secretly had a crush on Mao

  10. #10
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,196
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valence View Post
    My comment was specifically referring to the unavoidable party wides or damage the OP and you are mentioning. It makes healers still relevant. And it generates issues in supposedly role agnostic content as the OP mentioned.
    Is Occult Cresent supposed to be role agnostic? I admit that I might have missed that citation.

    That aside, scheduled, unavoidable raidwides are basically "DDR slop" as you like to call it. Holding that up as an example that makes "healers still relevant" is like saying bosses having HP bars makes "DPS still relevant." Technically true, but meaningless in terms of interesting gameplay.
    (0)

Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast