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  1. #1
    Player
    IOwn92FCHouses's Avatar
    Join Date
    Nov 2024
    Posts
    111
    Character
    Slot One-six
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by UkcsAlias View Post
    Or you play tank and can just collect vuln stacks without consequences. I can understand this logic in content where parties are neatly formed, but in OC its just random people bunched together. Its almost guaranteed some people will get hit, and repeatedly. Which with a normal team format isnt a problem, but you arent guaranteed to have a healer in your party. It falls under the same reason why extremes do not have the regular job restrictions on limit break generation, you cant guarantee the party format to be optimal.

    But it just doesnt seem balanced if tanks can just take many vuln stacks, while a dps has to struggle for the remainder of the fight. This is a big flaw for something that is ment as casual content. They made healers already obsolete for rezzes, yet they havent figured out how to get tanks to be weaker while avoiding this problem towards the dps.

    But i do have a system that i think would work better, and also matches the tower a bit more in how it handles hits.
    You get 2 vuln stack options:
    - The first one is a passive counter. It just counts the number of times you got hit. The first 2 hits dont realy do anything on this one. The 3rd one however triggers the next icon from showing up. The 4th and onward do have a 60s cooldown to reduce it again.
    - The 2nd one makes any dodgeable mechanic that you get hit by insta kill. This stack lasts for x seconds from the last hit taken. The duration is decided by the total number of stacks you took as damage (lets say 5 seconds for each stack on the first counter - which means starting at 15s)

    These are equaly lethal for a dps as they are for a tank. These can either be made so they reset after a rez, or be kept always there. Since its casual content i would prefer it to reset.
    I like how you go into a multi paragraph rant on tanks after you find the slimmest possible connection to bring tanks into it. Saying tanks can tank more damage is a balance issue was hilarious though. Legit going to show people your post.

    But, had you actually read my post instead of looking for a thread to pull that says "I talk tank now, go me," DPS survivability isn't an issue by way of phantom jobs or not getting hit. Not confident in avoiding the bad? There's several phantom jobs that will cover this. It's why we can switch between them freely before an encounter. More confident with a fate? Put on Sam, cannon and go to town. Partially confident? Monk had damage and survivability just for you.

    It's not a content issue. It's a player issue.
    (1)

  2. #2
    Player Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    472
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by IOwn92FCHouses View Post
    I like how you go into a multi paragraph rant on tanks after you find the slimmest possible connection to bring tanks into it. Saying tanks can tank more damage is a balance issue was hilarious though. Legit going to show people your post.

    But, had you actually read my post instead of looking for a thread to pull that says "I talk tank now, go me," DPS survivability isn't an issue by way of phantom jobs or not getting hit. Not confident in avoiding the bad? There's several phantom jobs that will cover this. It's why we can switch between them freely before an encounter. More confident with a fate? Put on Sam, cannon and go to town. Partially confident? Monk had damage and survivability just for you.

    It's not a content issue. It's a player issue.
    Another case "do you play the game?". There are some boss fates you can do solo on melee because bloodbath (but i found sam safer still) and other are impossible without healing - JUST BECAUSE OF AOE FROM BOSSES YOU CANT DODGE.

    From the looks of it you are typing from RMT gil farming bot character. HAHAHAHAHAHAHAHAHAHAH
    (1)

  3. #3
    Player
    IOwn92FCHouses's Avatar
    Join Date
    Nov 2024
    Posts
    111
    Character
    Slot One-six
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Stasya View Post
    Another case "do you play the game?". There are some boss fates you can do solo on melee because bloodbath (but i found sam safer still) and other are impossible without healing - JUST BECAUSE OF AOE FROM BOSSES YOU CANT DODGE.

    From the looks of it you are typing from RMT gil farming bot character. HAHAHAHAHAHAHAHAHAHAH
    I've maxed all phantom jobs as primary dps. Try re-reading what I wrote. I can personally guarentee that any fate can be handled either without a support phantom job, or easily with one. Monk in particular can handle every single fate thanks to the heal and MIT it gives.

    And, you know. The whole party thing.

    Thanks for helping me to show that the issue isn't the content, but the players approach to it. You're wrong, friend. Sorry.

    And no RWT here, mister ad hominem. I simply enjoy making money and collecting housing. Speaking of ToS breaking things, I'm sorry I've incurred your WRATH.
    (2)
    Last edited by IOwn92FCHouses; 11-19-2025 at 05:35 AM.

  4. #4
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,478
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    they could introduce some kind of personal dmg check for some fates... one that is the same for all roles. would be kinda fun to watch xD
    (0)
    without fun jobs none of the content is fun!
    jobs should have their full rotations on lvl 60 or 70! for a better low lvl experience.
    for satisfying glam builduing we need 5 basic glamplates + 2 more for each class / job
    pls give us a proper glam collection like every other mmo has.
    pls upgrade the gear from normal raid and also alliance-raid by 10 ilvl each.
    pls add old glowy ex trial weapons for new jobs!
    and for gods sake pls give as the ability to preview any hairstyle on our own character!

  5. #5
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,634
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    So I haven't been in OC in a bit but I did hit it heavily for a while there. I usually play sage. I've noticed that I was often the only healer in the party and my presence was definitely a benefit. I could see the dps if they wanted to level something that wasn't chemist or knight would suffer from the unavoidable damage. So I can see where general issue potions like we had in past field content to mitigate that aspect would help.
    (3)

  6. #6
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,277
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    People already complain all the jobs play the same anyway so who cares?
    (0)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,014
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    There are CE’s that cannot be outhealed by jobs that have limited self healing, berserker is one, idol is another

    The problem with OC is twofold, firstly OC doesn’t reward being in a party, there is no intrinsic benefit to it for someone who doesn’t need the survivability because OC lacks overworld danger like eureka does in areas the player regularly goes to and split party benefits of say half farming half cluster farming are neutered in OC because they nuked gold farming when they added it to pots

    Secondly is the design of phantom jobs themselves. Of the people who have reported ANY achievement within OC sub 10% of them 10 phantom jobs maxed (the closest achievement to having all 12 maxed). So only a tiny fraction of players really have the freedom to just swap jobs on the fly. Sure you can just say “well if you want to level a non defensive job in a fight you are not confident in then join a party” but again see above and what I’m going to type below. The other problem with phantom jobs is that phantom jobs ignore all damage penalties and benefits from the player except for special attribute. The big ones here are tank mastery and maim and mend. When you remove the influence of those traits tanks do more damage than the physical range, far more than healers and about equal to damage casters because phantom actions have such massive potency because the true potency of a phantom action is about 6* what it lists even with no special attribute (so if you use starfall with 15 special attribute that’s almost a 7000 potency attack or roughly equal to an average DPS’s entire burst)

    So since you always want to be levelling phantom jobs unless you are part of the tiny fraction of maxed players then your choices are either beg for a party which has no intrinsic benefit to the support roles that would be joining the party or play solo and play perfectly knowing there is simply some CE’s where perfect is still death………..or play a tank, do as much damage as a DPS anyway, have 406028510 times the survivability even solo and level whatever job you want when you want

    The balance of OC is so ridiculously tilted in tanks favour that while it certainly is possible to play DPS you are just effectively handicapping yourself for no benefit because you likely don’t even do more damage than the tank anyway because of how potency works in OC
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #8
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    805
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Yeonhee View Post
    At some point, people need to understand that casual =/= braindead with absolutely no difficulty content. Being a casual player doesn't mean you are utterly unable to do anything remotely challenging. Just because some people are unwilling to put any thought and/or effort into doing something doesn't mean that thing needs to be changed. Balancing of normal/casual content should absolutely not be done around the lowest possible skill level.
    Not chain dying because of design flow is different from not doing any efforts, especially in this case, where you can do all the effort you want, and, with some CE do a perfect fight and still die without heal. With the solution I proposed, people with no skill would still chain die, but those making just a few errors would not be punished because the heal changed into tank between fates.
    (0)

  9. #9
    Player
    Yeonhee's Avatar
    Join Date
    Dec 2021
    Posts
    59
    Character
    Ruby Nephys
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by CNitsah View Post
    Not chain dying because of design flow is different from not doing any efforts, especially in this case, where you can do all the effort you want, and, with some CE do a perfect fight and still die without heal. With the solution I proposed, people with no skill would still chain die, but those making just a few errors would not be punished because the heal changed into tank between fates.
    I mean, if you go into a raid without a healer, you have a good chance of getting on the floor as a DPS as well. Imo OC is supposed to be group content, I don't see the issue of needing a healer. People complain that healers are useless but then complain that they need them for OC and want them to be useless again. What's even the point of playing healers if everyone can survive just fine without you ?
    (1)

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,014
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Yeonhee View Post
    I mean, if you go into a raid without a healer, you have a good chance of getting on the floor as a DPS as well. Imo OC is supposed to be group content, I don't see the issue of needing a healer. People complain that healers are useless but then complain that they need them for OC and want them to be useless again. What's even the point of playing healers if everyone can survive just fine without you ?
    Because again DPS needing healers isn’t much of a relevant point when you can just play a tank and have literally zero downsides

    I’m a healer I want to be useful, I also don’t blame DPS for feeling overly reliant on healers in a system that discourages experimentation on squishy jobs when tanks have zero downsides
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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