Results -9 to 0 of 625

Threaded View

  1. #11
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rasera00 View Post
    There's really no reason to not let duty support and trust have difficulty scaling. If you gate random queuing behind an expected difficulty, then you can maintain and upkeep a set difficulty for the larger multiplayer base as well. You get to make everyone happy, or at least, less likely to be upset with or by others.
    Thank you for trying to get us back on track, although it unfortunately hasn't worked. The usual suspects have marched back through telling us all how easy the content is. Again. Very helpful.

    The latest objection to this suggestion apparently is that, whenever SE introduces something new, they screw it up. I guess DT has been a parade of fiascos that is consistent with this, but equally I'd like to think they could implement a feature common to MMOs.

    To the question of why people can't simply be carried if they are struggling, this is actually the "I win" button some of you are complaining about! A person being carried learns far less than one who attempts dungeons with NPCs. Unfortunately, the current implementation of DS/trusts make this the more difficult option, not an easier one as was presumably the original intent.

    While SE has increased the difficulty of MSQ dungeons, they will never do it to the degree some of you want because it would further accelerate the player exodus. The only way you'll get MSQ dungeons that challenge you is through some kind of difficulty option.

    Quote Originally Posted by Mikey_R View Post

    I don't mind when people say they struggle, or thy find things difficult. There are going to be ways around it whether that is getting help from others or asking for a new 'easy' difficulty for trusts where you get 1 revive and 25% health increase for example. However, over exaggerating what happened, in this case when you died, does not help your cause at all.
    I died three times before seeing the tankbuster. That's why I tabbed out to look at a guide and discovered this business with the interruptible spell.

    If I somehow missed the tankbuster marker (which seems implausible even for me), then I guess on those first three deaths it was the tankbuster that got me? I guess it's conceivable the visual vomit is so bad that this is what happened, but the account I gave was an honest attempt to describe my experience.

    Why you'd go all that trouble to allegedly demonstrate that I died 10 seconds earlier than is "possible" I have absolutely no idea. Dead is dead.

    Quote Originally Posted by Mana_Azir View Post

    You had such a good sign off during the initial bit of the thread I dunno why you come back to reply each time for, regardless of the type of statement being directed at you be they genuine responses or angry ones...
    Lol! WTF? Another unusual individual.

    Uhm.... Ah!

    Thanks for the review!

    Quote Originally Posted by EusisLandale View Post
    He's pointing out that the timeframe you said you've died in is literally not possible, not that you died later than is possible. Even as a healer with a lower item level than you I'm not getting one shot by anything in that fight.
    The only way you could be dying that easily is if you're going in missing significant chunks of gear that your profile shows you having.
    Thank you, corrected and see above. I still don't understand why this is remotely important. I was wearing 740 as stated. I bought it all specifically to up my chances of clearing the dungeon.
    (3)
    Last edited by Mawlzy; 08-10-2025 at 04:37 AM.