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  1. #411
    Player
    Mana_Azir's Avatar
    Join Date
    Mar 2019
    Posts
    36
    Character
    Mana-azir M'ah-brigar
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Aidorouge View Post
    The silliest part though, is that I did Ivalice not long after they updated Hall of the Novice, yet I don't think a single part of the new additions covered anything that Ivalice throws at you, or maybe I missed the tutorials on falling pillars, red eye/blue eyes, math, and... whatever the hell is going on during Yiazmat and Cid because I could never keep up with either one. I didn't even learn about "show hole" on Mustadio until I was helping SOMEONE ELSE do the Orbonne Monastery unsync and another person mentioned it for them (not realizing I had no idea either despite having done the fight thrice before).

    Ironically, the pillars on Hashmal weren't even something I ever died on, because I was already used to doing Slice is Right and even have the title for it. Really wild idea here, but maybe if more mini-games/stake-less side content had mechanics to do over and over again that you'll encounter in combat content later, maybe more people would be acquainted with it and be able to adapt immediately instead of standing there wondering "wait, what's happening?" before dying, followed by no one explaining because rushrushrushcantchatforonesecond. Training dummies ain't it either, because that's only useful for rotations, not mechanics.

    It's even been suggested before in another topic way back when that there SHOULD be a Trust version of Extremes/Savages/etc with NPCs that are literally there to show you how it all works with the caveat that you get no rewards or achievements for getting the thumbs-up that the game thinks you might be ready to do the real thing. Advanced warning/practice in an environment where you won't cause wipes for others/have to deal with broken gear intended as a guide would certainly do more wonders than this "sucks to suck, unsub scrub" nonsense that seems to be the norm.
    8 man and 24 man raids are usually the places they used to add new mechanics to the game back then in stormblood so all of us who played back then had to learn it pretty abruptly there through trial and errors. For a lot of us it was the first time seeing these types of mechs as well, we wiped a bunch and folks slowly learnt to overcome them. Even Slice is right was added later on after hashmal so by then folks had an idea what to expect.

    As for having a "trust" like system for extremes/savages and the like with NPC, it goes against the dev's philosophy of working together with other players and figuring out stuff as a collective since it IS an MMO. Unless you wanna run sims cos thats easy and convenient which also has its own merits cos youre saving the time of other people in a way.
    (2)

  2. 08-10-2025 03:07 AM

  3. #412
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    322
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Teno View Post
    Git gud ?

    What does being older have to do here ?

    This is the truth tbh.

    I'm not far from 40, I also have a vision impairment which results in significantly reduced vision in my left eye, the vision in my left eye is never going to fully develop.


    I'm able to clear dungeons, raids, savages, ultimates etc.




    It's nothing more than a them issue.
    (11)
    Last edited by NightHour; 09-04-2025 at 05:53 PM.

  4. #413
    Player
    Mana_Azir's Avatar
    Join Date
    Mar 2019
    Posts
    36
    Character
    Mana-azir M'ah-brigar
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Boblawblah View Post
    With FFXIV sometimes, especially newer fights, oftentimes there is so much going on, and I'm already just struggling to do my combos, I don't see any sort of tell on what the enemy is going to do, and the visual effects going on are so overwhelming, I die, and honestly, I have no clue why I died, or what skill I need to look out for. The game gives me zero feedback on the mechanic that killed me.
    to reduce people having to look at their hotbars/combos, skills and rotations got streamlined so they can focus on the mechanics happening in their fights...
    That being said, being overwhelmed by mechanics/info in a fight for the first time is part of the design. You are supposed to get stumped by the stuff happening and go ???

    Quote Originally Posted by Mawlzy View Post
    But when those of us who are admittedly "terrible at PvE" (at PvE, note, not "the game") are confronted with something so beyond us we either get carried and never enter the dungeon again, or just quit the game entirely, there is no improvement. And here we are.
    You had such a good sign off during the initial bit of the thread I dunno why you come back to reply each time for, regardless of the type of statement being directed at you be they genuine responses or angry ones...
    (3)

  5. #414
    Player
    Mana_Azir's Avatar
    Join Date
    Mar 2019
    Posts
    36
    Character
    Mana-azir M'ah-brigar
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by missTori View Post
    I’m really glad they were able to beat it.
    Imagine if they had just tried a few more times instead of blanketly stating the game is too hard and then creating a 40 page meme discussion. I don’t know how else to say this, somehow these threads always come off as super whiny to me. God forbid personal accountability in any game.
    OP gave me hope and then hope lost when i saw the ensuing chaos in this thread. Toxic positivity vs Toxic negativity going all out on every ends.
    (1)

  6. #415
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mawlzy View Post
    I guess first are some irrelevant auto-attacks, then objects start appearing. Okay the barrette things produce line AoEs, they come in pairs so there's the jumping into where the first one went off business, then there are spherical things that drop, yip circle AoEs with a tiny avoid area, okay, and some wiggly things that move I need to avoid. Fine.

    Died to all this as I figured out what the AoEs were, but that was expected, No worries, go again.
    You didn't die to those.

    Quote Originally Posted by Mawlzy View Post
    Second time, things are not going great. I've now noticed there's a donut AoE I hadn't see before. Not too sure why SE thinks 4 overlapping AoEs are necessary in a MSQ dungeon but I keep plugging away.

    Get one-shot by something. Puzzled.

    Third time. Exact same result.

    Tab out, watch a guide. Oh there's a spell that needs to be interrupted. Okay. Write the name of the cast on my notepad.
    You didn't get one shot by anything up to this point.

    Quote Originally Posted by Mawlzy View Post
    Fifth time. Nail the interrupt, immediately thereafter die to the tankbuster. Right, so hold more mit for the tankbuster.
    This is the first thing that will kill you without mitigation.


    How do I know this? Easy, I tested it.

    That video shows 3 runs. The first I used no mitigation and got hit by every mechanic once. The second run, I got hit by everything, but started to use mitigation. I only took one stab at that but it does show that, even at 4 vuln stacks, with just a Damnation, you will survive. I did die shortly after to balls, but I suspect it is possible to live longer, I just didn't want to test further. The last clip is doing the fight, dodging everything and then getting trolled by Wuk Lamat when I went to help her in her arena >_>

    Gear wise, ilevel 748, no food or materia #9I show all gear at the start).

    I don't mind when people say they struggle, or thy find things difficult. There are going to be ways around it whether that is getting help from others or asking for a new 'easy' difficulty for trusts where you get 1 revive and 25% health increase for example. However, over exaggerating what happened, in this case when you died, does not help your cause at all.
    (16)

  7. #416
    Player
    JadeCurtiss's Avatar
    Join Date
    Jul 2024
    Posts
    79
    Character
    Naoto Seijima
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Belzenef View Post
    Someone on here mentioned that the MSQ should get harder after every expansion.
    The MSQ does not need to be harder because it's in a fine state now. The problem is people got used to sleep walking through EW dungeons and now that it's being reverted people are crying. Some people are saying it's way too hard and they can't react, but the reaction window hasn't actually changed that much. Take the first boss in Meso Terminal. It uses some misdirection to try and catch players off guard, but when you see what it's doing the reaction window is actually quite generous. In other words it's not about reaction time it's about problem solving, which is really the only way to keep things interesting without jacking mechanical difficulty. I don't want to have things that demand lightning reflexes, I just want weird things that will make me stop and think. And if it takes a wipe or two to figure out the gimmick that's fine.
    (7)

  8. #417
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rasera00 View Post
    There's really no reason to not let duty support and trust have difficulty scaling. If you gate random queuing behind an expected difficulty, then you can maintain and upkeep a set difficulty for the larger multiplayer base as well. You get to make everyone happy, or at least, less likely to be upset with or by others.
    Thank you for trying to get us back on track, although it unfortunately hasn't worked. The usual suspects have marched back through telling us all how easy the content is. Again. Very helpful.

    The latest objection to this suggestion apparently is that, whenever SE introduces something new, they screw it up. I guess DT has been a parade of fiascos that is consistent with this, but equally I'd like to think they could implement a feature common to MMOs.

    To the question of why people can't simply be carried if they are struggling, this is actually the "I win" button some of you are complaining about! A person being carried learns far less than one who attempts dungeons with NPCs. Unfortunately, the current implementation of DS/trusts make this the more difficult option, not an easier one as was presumably the original intent.

    While SE has increased the difficulty of MSQ dungeons, they will never do it to the degree some of you want because it would further accelerate the player exodus. The only way you'll get MSQ dungeons that challenge you is through some kind of difficulty option.

    Quote Originally Posted by Mikey_R View Post

    I don't mind when people say they struggle, or thy find things difficult. There are going to be ways around it whether that is getting help from others or asking for a new 'easy' difficulty for trusts where you get 1 revive and 25% health increase for example. However, over exaggerating what happened, in this case when you died, does not help your cause at all.
    I died three times before seeing the tankbuster. That's why I tabbed out to look at a guide and discovered this business with the interruptible spell.

    If I somehow missed the tankbuster marker (which seems implausible even for me), then I guess on those first three deaths it was the tankbuster that got me? I guess it's conceivable the visual vomit is so bad that this is what happened, but the account I gave was an honest attempt to describe my experience.

    Why you'd go all that trouble to allegedly demonstrate that I died 10 seconds earlier than is "possible" I have absolutely no idea. Dead is dead.

    Quote Originally Posted by Mana_Azir View Post

    You had such a good sign off during the initial bit of the thread I dunno why you come back to reply each time for, regardless of the type of statement being directed at you be they genuine responses or angry ones...
    Lol! WTF? Another unusual individual.

    Uhm.... Ah!

    Thanks for the review!

    Quote Originally Posted by EusisLandale View Post
    He's pointing out that the timeframe you said you've died in is literally not possible, not that you died later than is possible. Even as a healer with a lower item level than you I'm not getting one shot by anything in that fight.
    The only way you could be dying that easily is if you're going in missing significant chunks of gear that your profile shows you having.
    Thank you, corrected and see above. I still don't understand why this is remotely important. I was wearing 740 as stated. I bought it all specifically to up my chances of clearing the dungeon.
    (3)
    Last edited by Mawlzy; 08-10-2025 at 04:37 AM.

  9. #418
    Player
    JadeCurtiss's Avatar
    Join Date
    Jul 2024
    Posts
    79
    Character
    Naoto Seijima
    World
    Famfrit
    Main Class
    Paladin Lv 100
    If the topic is that duty support should have a certain number of raises for you, then I agree. A more likely solution is to implement the echo on death like in trials.
    (6)

  10. #419
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mawlzy View Post
    Why you'd go all that trouble to demonstrate that I died 10 seconds later than is "possible" I have absolutely no idea.
    He's pointing out that the timeframe you said you've died in is literally not possible, not that you died later than is possible. Even as a healer with a lower item level than you I'm not getting one shot by anything in that fight.
    The only way you could be dying that easily is if you're going in missing significant chunks of gear that your profile shows you having.
    (10)

  11. 08-10-2025 04:31 AM

  12. #420
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    605
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    I'm positively impressed.

    At 1st page one toxic remark, some discussing the matter, but most offering help.

    That's the community I'd like to see.
    (4)

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