
Originally Posted by
Aidorouge
The silliest part though, is that I did Ivalice not long after they updated Hall of the Novice, yet I don't think a single part of the new additions covered anything that Ivalice throws at you, or maybe I missed the tutorials on falling pillars, red eye/blue eyes, math, and... whatever the hell is going on during Yiazmat and Cid because I could never keep up with either one. I didn't even learn about "show hole" on Mustadio until I was helping SOMEONE ELSE do the Orbonne Monastery unsync and another person mentioned it for them (not realizing I had no idea either despite having done the fight thrice before).
Ironically, the pillars on Hashmal weren't even something I ever died on, because I was already used to doing Slice is Right and even have the title for it. Really wild idea here, but maybe if more mini-games/stake-less side content had mechanics to do over and over again that you'll encounter in combat content later, maybe more people would be acquainted with it and be able to adapt immediately instead of standing there wondering "wait, what's happening?" before dying, followed by no one explaining because rushrushrushcantchatforonesecond. Training dummies ain't it either, because that's only useful for rotations, not mechanics.
It's even been suggested before in another topic way back when that there SHOULD be a Trust version of Extremes/Savages/etc with NPCs that are literally there to show you how it all works with the caveat that you get no rewards or achievements for getting the thumbs-up that the game thinks you might be ready to do the real thing. Advanced warning/practice in an environment where you won't cause wipes for others/have to deal with broken gear intended as a guide would certainly do more wonders than this "sucks to suck, unsub scrub" nonsense that seems to be the norm.