Thank you for trying to get us back on track, although it unfortunately hasn't worked. The usual suspects have marched back through telling us all how easy the content is. Again. Very helpful.
The latest objection to this suggestion apparently is that, whenever SE introduces something new, they screw it up. I guess DT has been a parade of fiascos that is consistent with this, but equally I'd like to think they could implement a feature common to MMOs.
To the question of why people can't simply be carried if they are struggling, this is actually the "I win" button some of you are complaining about! A person being carried learns far less than one who attempts dungeons with NPCs. Unfortunately, the current implementation of DS/trusts make this the more difficult option, not an easier one as was presumably the original intent.
While SE has increased the difficulty of MSQ dungeons, they will never do it to the degree some of you want because it would further accelerate the player exodus. The only way you'll get MSQ dungeons that challenge you is through some kind of difficulty option.
I died three times before seeing the tankbuster. That's why I tabbed out to look at a guide and discovered this business with the interruptible spell.
If I somehow missed the tankbuster marker (which seems implausible even for me), then I guess on those first three deaths it was the tankbuster that got me? I guess it's conceivable the visual vomit is so bad that this is what happened, but the account I gave was an honest attempt to describe my experience.
Why you'd go all that trouble to allegedly demonstrate that I died 10 seconds earlier than is "possible" I have absolutely no idea. Dead is dead.
Lol! WTF? Another unusual individual.
Uhm.... Ah!
Thanks for the review!
Thank you, corrected and see above. I still don't understand why this is remotely important. I was wearing 740 as stated. I bought it all specifically to up my chances of clearing the dungeon.

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