And the answer, as it has been since time immemorial, was 'no', because it was never worth it. And I vehemently hate, and have always hated, 'skippable' content in dungeons, especially when it utilized what was functionally exploits to skip it. Wildstar was huge on that, it was just awful.
The notion that you 'can't talk or give advice' etc is a myth pushed by people who got banned for toxic 'advice' delivered in the same scathing manner as it was in other MMOs. No one is getting banned for saying 'can you please tank it to the north' or 'can you please slow down I'm struggling.' or anything like that. The reality is that people don't really need to give or receive this 'advice' because collectively the gaming community has been playing MMOs for decades now. Things like "face the boss away from the party", "don't stand near the head of a butt or head of a dragon unless you need to", "Don't stand in crap on the floor" are so baked in that it's simply unnecessary to communicate these concepts unless it is something designed to specifically 'flip the script' (e.g Necropurge in Weeping City). We 'communicate less' because we don't need to communicate. If people die to something, it's usually incredibly obvious why and in the rare cases it is not, they'll eventually ask.You could talk and give advice on how to better tank or position mobs or bosses, or just about how to deal with specific things in general.
The notion that people 'need advice' is in and of itself kind of tiresome. Some people want to figure things out on their own or learn by trial and error. If it isn't your savage group then who cares - let them. The thrill of discovery used to be a thing in gaming, and started being smothered back as long ago as when Gamefaqs hit the scene. Just let people have fun.


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