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  1. #1
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kohashi View Post
    I still don't understand why dying and trying again is a concept that seems unfathomable to some here. So what you struggle with mechanics, so what if you die, so what if you try again? Where is the actual issue?

    Accepting help from others and relying on others sometimes is not a weakness. You will adapt in time, and you will be able to do it as well. And if it's way beyond anything that you can ever achieve/ "master" in this game, there are plenty of people who can help you/carry you.
    Take a game like Elden Ring - When I first got to Margit, he stomped me. It wasn't even close, I was unprepared skill/item/level wise, so I went somewhere else first. That said, I could conceivably see a way to beat him. I could see his moves, albeit delayed like a mfer, and realize that I could dodge everything, if I was good enough.

    With FFXIV sometimes, especially newer fights, oftentimes there is so much going on, and I'm already just struggling to do my combos, I don't see any sort of tell on what the enemy is going to do, and the visual effects going on are so overwhelming, I die, and honestly, I have no clue why I died, or what skill I need to look out for. The game gives me zero feedback on the mechanic that killed me.

    I play mostly with Trusts, so when I die, the fight simply restarts, and I'm left trying to struggle through the fight again. So far at least, I eventually either luck through the trouble section, or I have to read/watch a guide to figure out the mechanics. Almost never though, am I able to sort through the mechanic alone, not sure why, maybe I just don't bash my head against the fight enough before looking for guidance. Having to look at guides for every fight isn't really fun, but I just can't follow a lot of the newer more fast paced fights.

    To be clear, not saying fights should be a lot easier, I haven't even played the newer content, just sharing my mindset of how I get overwhelmed and why dying and trying over and over again doesn't really help for some of us.
    (10)
    Last edited by Boblawblah; 08-09-2025 at 09:27 PM.

  2. 08-09-2025 09:44 PM

  3. #3
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    681
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Boblawblah View Post
    Take a game like Elden Ring - When I first got to Margit, he stomped me. It wasn't even close, I was unprepared skill/item/level wise, so I went somewhere else first. That said, I could conceivably see a way to beat him. I could see his moves, albeit delayed like a mfer, and realize that I could dodge everything, if I was good enough.

    With FFXIV sometimes, especially newer fights, oftentimes there is so much going on, and I'm already just struggling to do my combos, I don't see any sort of tell on what the enemy is going to do, and the visual effects going on are so overwhelming, I die, and honestly, I have no clue why I died, or what skill I need to look out for. The game gives me zero feedback on the mechanic that killed me.

    I play mostly with Trusts, so when I die, the fight simply restarts, and I'm left trying to struggle through the fight again. So far at least, I eventually either luck through the trouble section, or I have to read/watch a guide to figure out the mechanics. Almost never though, am I able to sort through the mechanic alone, not sure why, maybe I just don't bash my head against the fight enough before looking for guidance. Having to look at guides for every fight isn't really fun, but I just can't follow a lot of the newer more fast paced fights.

    To be clear, not saying fights should be a lot easier, I haven't even played the newer content, just sharing my mindset of how I get overwhelmed and why dying and trying over and over again doesn't really help for some of us.
    I mean, being overwhelmed in a new fight it's completely normal. It seems a lot is going on, but after a while, you adjust. You learn to filter out non-essential things and focus on what is important.

    As for combos and mechanics, that's fine. Dropping a combo or simply stopping to dps so you can figure out a mechanic is a totally valid way to do it. It's still better than dying or taking damage for every single mechanic. There are very few instances where the boss is enraged due to low dps, and I doubt that even if you hardly do any damage, you will be the sole cause of the alliance raid wipe.

    Honestly, when I start a new fight (savage or ultimate) in the beginning, I do 0 damage. This allows me to learn the moves and where to stand/ how to resolve. DPS is only relevant when you reach enrage or you have seen enough mechanics, and you want to optimize.
    (8)
    Last edited by Kohashi; 08-09-2025 at 10:09 PM.