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  1. #401
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kohashi View Post
    I still don't understand why dying and trying again is a concept that seems unfathomable to some here. So what you struggle with mechanics, so what if you die, so what if you try again? Where is the actual issue?

    Accepting help from others and relying on others sometimes is not a weakness. You will adapt in time, and you will be able to do it as well. And if it's way beyond anything that you can ever achieve/ "master" in this game, there are plenty of people who can help you/carry you.
    Take a game like Elden Ring - When I first got to Margit, he stomped me. It wasn't even close, I was unprepared skill/item/level wise, so I went somewhere else first. That said, I could conceivably see a way to beat him. I could see his moves, albeit delayed like a mfer, and realize that I could dodge everything, if I was good enough.

    With FFXIV sometimes, especially newer fights, oftentimes there is so much going on, and I'm already just struggling to do my combos, I don't see any sort of tell on what the enemy is going to do, and the visual effects going on are so overwhelming, I die, and honestly, I have no clue why I died, or what skill I need to look out for. The game gives me zero feedback on the mechanic that killed me.

    I play mostly with Trusts, so when I die, the fight simply restarts, and I'm left trying to struggle through the fight again. So far at least, I eventually either luck through the trouble section, or I have to read/watch a guide to figure out the mechanics. Almost never though, am I able to sort through the mechanic alone, not sure why, maybe I just don't bash my head against the fight enough before looking for guidance. Having to look at guides for every fight isn't really fun, but I just can't follow a lot of the newer more fast paced fights.

    To be clear, not saying fights should be a lot easier, I haven't even played the newer content, just sharing my mindset of how I get overwhelmed and why dying and trying over and over again doesn't really help for some of us.
    (10)
    Last edited by Boblawblah; 08-09-2025 at 09:27 PM.

  2. 08-09-2025 09:25 PM
    Reason
    Probably slightly too obtuse.

  3. 08-09-2025 09:44 PM

  4. #402
    Player
    Haru304's Avatar
    Join Date
    Apr 2019
    Posts
    170
    Character
    Atticus Vaelar
    World
    Balmung
    Main Class
    Dragoon Lv 91
    Just speaking from experience. I have not engaged in PvE, largely, since expansion launch. Most content, unless I have been explicitly been asked by friends to participate, has been one and done. It just does not feel interesting. In the past, I always enjoyed doing a wide mix of older content, back when it wasn't without all and any friction. It always felt like there was something fresh to do. Now, I typically just PvP, RP and gpose. I don't really want that to be my full experience of the game but at present, from the MSQ writing, to what feels like the constant dilution of class identity and mechanics, the PvE just feels extremely uninspired. I do not think the game adequately prepares players for end content either. Not when an enormous amount of content can be breezed through with relative ease. Unless I'm doing 1% of content at the highest possible end, why should I gear up outside of glam purposes? What's my incentive? At least when I'm in Frontline or C.C., there's a brain on the other end (somewhere) that will provide some kind of difficulty curve. It isn't a perfect system by any means, but I'll take it over slogging through a dungeon I could do with my eyes closed. If I die, I know why. I can't remember the last time I died or wiped in PvE content...

    As per Elden Ring. I've never found it hard. A few bosses provided a higher iframe ceiling than other's. The game did provide a shit-load of friction to overcome, that kept things satisfying. But I've never once felt like it's Rayman tier.

    - Infinite capacity to level with constantly respawning enemies
    - Summonable NPCs that largely nerf content
    - Being able to rebuild your character a -lot- during one play through
    - Massive amount of weapon, gear and skill options everywhere
    - Other players can drop you high end equipment whenever
    - Invasions are optional

    It's the most accessible From game I've ever touched. The beauty of it is that I can tailor the difficulty on the fly, by just wearing poor equipment or deciding I want to kill a boss with self-imposed restrictions.

    But back on topic. I don't like that the game is more and more just becoming an effortless social platform and eventually, I'll probably dip.
    (3)
    Last edited by Haru304; 08-10-2025 at 01:02 AM.

  5. #403
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    667
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Boblawblah View Post
    Take a game like Elden Ring - When I first got to Margit, he stomped me. It wasn't even close, I was unprepared skill/item/level wise, so I went somewhere else first. That said, I could conceivably see a way to beat him. I could see his moves, albeit delayed like a mfer, and realize that I could dodge everything, if I was good enough.

    With FFXIV sometimes, especially newer fights, oftentimes there is so much going on, and I'm already just struggling to do my combos, I don't see any sort of tell on what the enemy is going to do, and the visual effects going on are so overwhelming, I die, and honestly, I have no clue why I died, or what skill I need to look out for. The game gives me zero feedback on the mechanic that killed me.

    I play mostly with Trusts, so when I die, the fight simply restarts, and I'm left trying to struggle through the fight again. So far at least, I eventually either luck through the trouble section, or I have to read/watch a guide to figure out the mechanics. Almost never though, am I able to sort through the mechanic alone, not sure why, maybe I just don't bash my head against the fight enough before looking for guidance. Having to look at guides for every fight isn't really fun, but I just can't follow a lot of the newer more fast paced fights.

    To be clear, not saying fights should be a lot easier, I haven't even played the newer content, just sharing my mindset of how I get overwhelmed and why dying and trying over and over again doesn't really help for some of us.
    I mean, being overwhelmed in a new fight it's completely normal. It seems a lot is going on, but after a while, you adjust. You learn to filter out non-essential things and focus on what is important.

    As for combos and mechanics, that's fine. Dropping a combo or simply stopping to dps so you can figure out a mechanic is a totally valid way to do it. It's still better than dying or taking damage for every single mechanic. There are very few instances where the boss is enraged due to low dps, and I doubt that even if you hardly do any damage, you will be the sole cause of the alliance raid wipe.

    Honestly, when I start a new fight (savage or ultimate) in the beginning, I do 0 damage. This allows me to learn the moves and where to stand/ how to resolve. DPS is only relevant when you reach enrage or you have seen enough mechanics, and you want to optimize.
    (8)
    Last edited by Kohashi; 08-09-2025 at 10:09 PM.

  6. 08-09-2025 10:15 PM

  7. #404
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,590
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by EusisLandale View Post
    And what, precisely, is the cost of this optional feature? It certainly won't be nothing, it is never nothing.
    I can assure you they are doing far worse with their valuable development time lmao.

    In any case, even if they didn't want to create an additional difficulty for each dungeon, they could just add better support, e.g., allow the player to be revived x number of times in a given pull when playing with trusts, then players who are not confident or comfortable enough in their own skin, and/or don't want to be a burden to other players will still have something that will allow them to progress whilst having very minimal affect on the overall development time, or any impact whatsoever on people that want current difficulty, as they can literally do it in their own bubble if they don't want to be a burden.
    (5)

  8. #405
    Player
    Manamaru's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    126
    Character
    Manamaru Singen
    World
    Siren
    Main Class
    Samurai Lv 100
    I used to have issues with windups seemingly happening too fast or not getting enough time to get out of the way during DT content. But with a new set-up and updated drivers, I found I had plenty of time to figure out where the lines are going to go. Perhaps with the updated graphics and them no longer being chained to ps3, your pc's settings are just enough to slip into not being able to have everything render in time to give you enough time to react?
    (1)

  9. #406
    Player
    Ser_Arven's Avatar
    Join Date
    Aug 2025
    Posts
    20
    Character
    Tichus Ashwren
    World
    Jenova
    Main Class
    Rogue Lv 100
    They act like raiders get a new boss every reset and not 4 savage bosses every 8 months and maybe 1 ultimate boss per year
    (11)

  10. #407
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    To be fair there are aoes that move way too fast in casual content, but to me it's how they handle them. If it ends the run it's shit. If I get chunked for damage I can attempt to not get hit again. I don't know about y'all but I don't learn shit on the floor.
    (4)

  11. #408
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,590
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ser_Arven View Post
    They act like raiders get a new boss every reset and not 4 savage bosses every 8 months and maybe 1 ultimate boss per year
    Nobody in this game is eating good.

    Not casual players nor raiders.
    (11)

  12. #409
    Player
    Mana_Azir's Avatar
    Join Date
    Mar 2019
    Posts
    36
    Character
    Mana-azir M'ah-brigar
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by caffe_macchiato View Post
    You did it! You won! And almost a million people have unsubscribed from your game. You no longer have to worry about “bad” players!

    How about you do yourself a favor and remove everyone from your friends’ list and inner circle who doesn’t live in Bay Area California. Because I guarantee you they are not playing the game as you intend. They are either being clipped or they are intentionally stepping into mechanics (“cheesing”) to avoid being hit. Either way they are not abiding by the game design having been made for those with 30ms latency or less. Well? How does it feel to be alone? And how does it also feel knowing that the vast majority of gamers, and people in general, expect more from their games than you do?
    While I agree with the latency and net code being bad, if the folks at South Asia, South East Asia, Australia (even including the occasional NA-EU folks) etc to name a few countries/regions in the eastern belt can manage to play at 150-200+ ping in JP DCs, I'm sure the rest can figure something out. Neither am I saying I dont want improvements to their network structure because its been 10+years.

    Quote Originally Posted by Caitamm View Post
    Big raised arms of boss is NOT a savage mechanic, btw. Before it showed up in E4S titan it was an attack used by the TRASH mob before final boss of Mt. Gulg. It was a NORMAL mechanic that was brough INTO savage.
    To add more credence to your point lets go back even further though, we've had this mechanic since Stormblood in Swallow's Compass dungeon second boss and Four Lord's Trial series Seiryu too. (Yes i understand those are both optional content but folks end up unlocking them for roulettes or extremes or mounts etc)
    (3)

  13. #410
    Player
    Mana_Azir's Avatar
    Join Date
    Mar 2019
    Posts
    36
    Character
    Mana-azir M'ah-brigar
    World
    Tonberry
    Main Class
    Botanist Lv 100
    I died so many times in this dungeon in all of the bosses, some deliberate to test things while others accidental, but each time I got back up and laughed it off and learnt to look for stuff. Thats the fun of it all, its ok to die/wipe on the first few weeks of the a dungeon. Most folks dont even mind about it and those who complain just mute/report and move on, dont let them sour your fun and learning process.

    Like guys even the OP did manage to clear this dungeon after three hours of posting this, they even left a reply about it so clearly they tried and the results showed.
    (4)

  14. 08-10-2025 02:44 AM

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