Quote Originally Posted by missTori View Post
If people slog through the dungeons because they hate them they’ll never get better and I don’t see why they then come to the forums and say the game is too hard. Like they obviously aren’t enjoying the game itself and I agree they should probably just give it up for their sanity. If people want a 2nd life simulator out of ff14 then I don’t know what to say
I don't want a second life simulator, but my guess is without the venue, (E)RP and store-driven glam scene, this game wouldn't be close to making SE the money they need to subsidize all their failed projects.

You make an important point though. The fact the dungeons are so miserable definitely stops people getting better at them, because they're all one-and-dones for a significant chunk of the player base. You contrast that with raiders spending.... I have no idea... 1,000 pulls on a savage raid?

So we end up with an absolutely massive discrepancy in skill that leads to raiders thinking that non-raiders are taking the piss when they keep dying in a MSQ dungeon.

Do you know how people get better? Difficulty options. I would be interested in starting off a dungeon in baby mode. I might (with DS) get interested in seeing how fast I could run it. Once that became trivial, I'd have the interest to try a harder version.

But when those of us who are admittedly "terrible at PvE" (at PvE, note, not "the game") are confronted with something so beyond us we either get carried and never enter the dungeon again, or just quit the game entirely, there is no improvement. And here we are.