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  1. #1
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    563
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Mawlzy View Post
    However, as discussed at length in this thread, there are solutions to this issue that take nothing away from people who like a challenge, that would enable people like me to progress the MSQ, thus allowing them to keep doing the things they enjoy like crafting, gathering and PvP.

    Nobody has told me why this would be the end of the world. All we get is:

    Player A: How can people struggle with this? It's sooooo easy.

    Player B: It's not easy for me, but it would be if...

    Player A: Shut up! Play Animal Crossing!!!



    I dunno, honey. I can't tell my FRU from my UWU. But I promise you I'm trying to avoid getting vuln stacks rather than collecting them.

    Oh to save anyone asking, ilvl 740 gear with materia and tank food.
    I figure you are just ragebaiting at this point, but in the remote case that you are not, and are simply unable to read or ignoring everything that has been said that does not agree with you, trusts are already the solo mode. The only time they let go of your hand to make a dungeon remotely interesting the game suddenly becomes unplayable to you.

    You don’t seem to recall how or when you got to this level, because clearly you don’t play often. (You post more than me and I got over 17,000 hrs logged on steam, not proud at all). You don’t remember dungeons, bosses, mechanics….

    As for how it affects us, let me remind you that not everything is Black and White. There is not just casuals and raiders, but there are in betweens. And for years said casuals have requested “accesibility” (yes, in quotes, because accesibility means making the game accessible to as many players with special needs such as, but certainly not limited to, people with color blindness, light sensitivy, impaired vision or mobility, etc, as possible, while your “accesibility” means I just wanna be done with this now pls because I can’t be bother to do it so why can’t I skip now so I can go play poker and EVE online), and what has happened is jobs got overly simplified so casuals could play more, now not even raiders bother with some of said jobs, and those who liked the original jobs are now left deciding which weapon suits my healer glam best because mechanically there is not much difference. Were jobs perfect before? No. Where thy fun? For those of us who played and took the time to master them, yes.

    The devs have a history of applying a single patch to all, and honestly you’re not willing to put even a little of bit of effort if you can react to 6 simultaneous poker games but cannot zoom in to pay attention to a single, slowly moving aoe. You have yet failed to explain how it is a “game difficulty” problem.
    (17)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by PharisHanasaki View Post
    I figure you are just ragebaiting at this point, but in the remote case that you are not, and are simply unable to read or ignoring everything that has been said that does not agree with you, trusts are already the solo mode. The only time they let go of your hand to make a dungeon remotely interesting the game suddenly becomes unplayable to you.

    You don’t seem to recall how or when you got to this level, because clearly you don’t play often. (You post more than me and I got over 17,000 hrs logged on steam, not proud at all). You don’t remember dungeons, bosses, mechanics….

    As for how it affects us, let me remind you that not everything is Black and White. There is not just casuals and raiders, but there are in betweens. And for years said casuals have requested “accesibility” (yes, in quotes, because accesibility means making the game accessible to as many players with special needs such as, but certainly not limited to, people with color blindness, light sensitivy, impaired vision or mobility, etc, as possible, while your “accesibility” means I just wanna be done with this now pls because I can’t be bother to do it so why can’t I skip now so I can go play poker and EVE online), and what has happened is jobs got overly simplified so casuals could play more, now not even raiders bother with some of said jobs, and those who liked the original jobs are now left deciding which weapon suits my healer glam best because mechanically there is not much difference. Were jobs perfect before? No. Where thy fun? For those of us who played and took the time to master them, yes.

    The devs have a history of applying a single patch to all, and honestly you’re not willing to put even a little of bit of effort if you can react to 6 simultaneous poker games but cannot zoom in to pay attention to a single, slowly moving aoe. You have yet failed to explain how it is a “game difficulty” problem.
    Where's the rage baiting? I gave a detailed description of how I experienced the recent content, in which I know full well I must appear to be a total idiot.

    You don't think that description indicates effort? How many wipes would be appropriate? 100? 1000?

    I and others have provided a simple solution. It is definitionally not something the devs could apply a "a single patch to all" because it would be optional.
    (1)

  3. #3
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    576
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mawlzy View Post
    I and others have provided a simple solution. It is definitionally not something the devs could apply a "a single patch to all" because it would be optional.
    And what, precisely, is the cost of this optional feature? It certainly won't be nothing, it is never nothing.
    (1)

  4. #4
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by EusisLandale View Post
    And what, precisely, is the cost of this optional feature? It certainly won't be nothing, it is never nothing.
    I'd suggest the cost of not having such a feature in terms of lost subs is likely to be far higher than the cost of incorporating it.

    Quote Originally Posted by EusisLandale View Post
    I'm not talking financial costs. I'm talking costs to the game itself. Every feature they have ever added has come at the cost of something else being trimmed down or tossed aside.
    I'm not responsible for SE incompetence.
    (2)
    Last edited by Mawlzy; 08-09-2025 at 05:49 PM.

  5. #5
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    576
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mawlzy View Post
    I'd suggest the cost of not having such a feature in terms of lost subs is likely to be far higher than the cost of incorporating it.
    I'm not talking financial costs. I'm talking costs to the game itself. Every feature they have ever added has come at the cost of something else being trimmed down or tossed aside.

    Quote Originally Posted by Mawlzy View Post
    I'm not responsible for SE incompetence.
    You are, however, encouraging it.
    (12)
    Last edited by EusisLandale; 08-09-2025 at 05:53 PM.

  6. #6
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,934
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by EusisLandale View Post
    And what, precisely, is the cost of this optional feature? It certainly won't be nothing, it is never nothing.
    I can assure you they are doing far worse with their valuable development time lmao.

    In any case, even if they didn't want to create an additional difficulty for each dungeon, they could just add better support, e.g., allow the player to be revived x number of times in a given pull when playing with trusts, then players who are not confident or comfortable enough in their own skin, and/or don't want to be a burden to other players will still have something that will allow them to progress whilst having very minimal affect on the overall development time, or any impact whatsoever on people that want current difficulty, as they can literally do it in their own bubble if they don't want to be a burden.
    (5)

  7. #7
    Player
    Mana_Azir's Avatar
    Join Date
    Mar 2019
    Posts
    38
    Character
    Mana-azir M'ah-brigar
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Boblawblah View Post
    With FFXIV sometimes, especially newer fights, oftentimes there is so much going on, and I'm already just struggling to do my combos, I don't see any sort of tell on what the enemy is going to do, and the visual effects going on are so overwhelming, I die, and honestly, I have no clue why I died, or what skill I need to look out for. The game gives me zero feedback on the mechanic that killed me.
    to reduce people having to look at their hotbars/combos, skills and rotations got streamlined so they can focus on the mechanics happening in their fights...
    That being said, being overwhelmed by mechanics/info in a fight for the first time is part of the design. You are supposed to get stumped by the stuff happening and go ???

    Quote Originally Posted by Mawlzy View Post
    But when those of us who are admittedly "terrible at PvE" (at PvE, note, not "the game") are confronted with something so beyond us we either get carried and never enter the dungeon again, or just quit the game entirely, there is no improvement. And here we are.
    You had such a good sign off during the initial bit of the thread I dunno why you come back to reply each time for, regardless of the type of statement being directed at you be they genuine responses or angry ones...
    (3)

  8. #8
    Player
    FlorineC's Avatar
    Join Date
    Aug 2015
    Posts
    47
    Character
    Florine Chattelfort
    World
    Excalibur
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Mawlzy View Post
    However, as discussed at length in this thread, there are solutions to this issue that take nothing away from people who like a challenge, that would enable people like me to progress the MSQ, thus allowing them to keep doing the things they enjoy like crafting, gathering and PvP.

    Nobody has told me why this would be the end of the world.
    I can't speak for other people, but personally I'm not against an added optional difficulty mode as OP suggested or something similar like giving the player an amount of revives in duty support dungeons (sorry I haven't skimmed all the pages to see every single idea put forward), but I have mentioned several times that, while not the end of the world, any changes like that would take some amount of development time and resources that the team may not have or may not want to allocate towards that. You're asking for something for you and a subset of players that would take away development resource from other aspects of the game. Not that that's a bad thing necessarily, everyone asking for any change is basically doing that, but I think it is important to realize that as simple as the devs simply wishing it and it appearing in the game.

    And that's not even getting into the fact that video games, even live service games run by huge companies like this one, are creative and artistic works that represent the vision of their creators. Of course I can't say for certain what the creators' vision for a baseline MSQ difficulty in this game is, or even if they feel they have a vision one way or the other; But hypothetically at least I don't think there's anything wrong with a creator or creative team deciding that not having an easier difficulty than what we have now is an important part of their vision, and the experience that is their game.
    (1)

  9. #9
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by FlorineC View Post
    I can't speak for other people, but personally I'm not against an added optional difficulty mode as OP suggested or something similar like giving the player an amount of revives in duty support dungeons (sorry I haven't skimmed all the pages to see every single idea put forward), but I have mentioned several times that, while not the end of the world, any changes like that would take some amount of development time and resources that the team may not have or may not want to allocate towards that. You're asking for something for you and a subset of players that would take away development resource from other aspects of the game. Not that that's a bad thing necessarily, everyone asking for any change is basically doing that, but I think it is important to realize that as simple as the devs simply wishing it and it appearing in the game.

    And that's not even getting into the fact that video games, even live service games run by huge companies like this one, are creative and artistic works that represent the vision of their creators. Of course I can't say for certain what the creators' vision for a baseline MSQ difficulty in this game is, or even if they feel they have a vision one way or the other; But hypothetically at least I don't think there's anything wrong with a creator or creative team deciding that not having an easier difficulty than what we have now is an important part of their vision, and the experience that is their game.
    Honestly at this point I'm just pushing back against posters who are determined to believe that struggling players are simply lazy. My friends who have quit were not. I'm sure this applies to many others who, rather than coming here, have shrugged and silently uninstalled the game.

    I'm not demanding anything. The change I an others have suggested is just that. A suggestion. I believe it would lead to better retention and less frustration, potentially for players across the entire skill spectrum. It's certainly possible SE would find a way to eff it up (have you seen the latest PvP changes?).

    But it's something for the remaining players to figure out. I'm free of it.

    Quote Originally Posted by FlorineC View Post
    Sorry for triple posting, but I did want to mention as a word of advice that if a cast is interruptible, the bar will flashing/pulsating, so you can look out for that if you decide to come back in the future.
    Appreciate the help, was aware, but I needn't have been. Believe it or not I spent quite a lot of time watching videos by folks like Wesk and Cae and others to better understand mechanics, rotations, and all the rest of it. Guess I'm unusually bad at this particular game.

    Oh and FWIW, Bardam's Mettle is by far my least favorite dungeon from that xpac.
    (1)
    Last edited by Mawlzy; 08-09-2025 at 06:13 PM.

  10. #10
    Player
    FlorineC's Avatar
    Join Date
    Aug 2015
    Posts
    47
    Character
    Florine Chattelfort
    World
    Excalibur
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Mawlzy View Post
    Honestly at this point I'm just pushing back against posters who are determined to believe that struggling players are simply lazy. My friends who have quit were not. I'm sure this applies to many others who, rather than coming here, have shrugged and silently uninstalled the game.

    I'm not demanding anything. The change I an others have suggested is just that. A suggestion. I believe it would lead to better retention and less frustration, potentially for players across the entire skill spectrum. It's certainly possible SE would find a way to eff it up (have you seen the latest PvP changes?).

    But it's something for the remaining players to figure out. I'm free of it.
    Totally fair, games are a leisure activity and I think it's totally reasonable to tap out when you stop having fun, for whatever reason. While I personally enjoy being challenged in 14's PvE and struggling to improve, I don't think not enjoying that makes someone lazy, and I apologize if I implied as much when I said earlier that anyone can do these fights with time, study, and practice. I get that someone might not want to devote those things to what should be free time because they just might not find it fun. I also don't believe I've used the word "demand" in our conversation, but again I apologize if inadvertently did, or if I implied that you were demanding rather than suggesting.
    (1)

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