I think this gets back to the question of where do the devs draw the line. Sure slowing mechanics down a half second will be the make or break point for some people who couldn't do the mechanic before but can now, but it'll also be the make or break point for where some people enjoyed the mechanic before but find it boring now, and it still leaves an amount of people who can't do the mechanic in time. So do you move that line all the way to one end to the point that there's no fail state so that everyone can complete every msq mechanic with no difficulty, regardless of how it affects the engagement of other players? That's certainly a valid philosophy, though I'm not sure it's any more valid than putting the line somewhere in the middle. I would love if the devs put in an easy mode, but it's clear that at the time they either don't have the resources or they've chosen to allocate them elsewhere, so we're stuck with a compromise that will inevitably leave both some players too bored to continue playing, and other players too frustrated to continue playing.
As an aside I'm someone who genuinely and strongly believes that the nature of this game is such that barring severe disability, literally anyone can do any content in this game, all the way up to Ultimate raids, if they have the desire and the patience to learn and practice. Obviously this will take different amounts of time and effort for different people, but there's nothing so demanding or precise even in the toughest of Ultimates that it can't be overcome by anyone with study and practice. So by extension I believe that normal mode MSQ content isn't beyond the capabilities of anyone willing to put the effort in. Now if someone decides they don't want to put the effort in and quits the game instead, then hey that's their prerogative and I hope they have more fun with whatever they play next. But I don't think it's anywhere near a ridiculous ask or for some people to sometimes fail a couple times, evaluate what was going wrong, and figure out how to fix it. This isn't Dark Souls or Sekiro where dodges and parries need to be hit with the precision of a handful of frames. We're talking 3-9 seconds to react to something that you know is coming up because of the scripted nature of fights in this game. You know when the serial torture cast bar shows up that you're gonna have to dodge a set of blades, a spike ball, then another set of blades and a donut aoe. I'm not saying it's going to be easy for every single player, but it's not so precise or demanding that literally anyone can't do it with some time, thought, and practice, and I don't think the game should necessarily be designed around people who are unable or unwilling to put that into the game.


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