What I'm taking away from this thread is there's a clear line regarding story content between 'casuals who take a few deaths to learn what is going on' and 'casuals who spend several hours and dozens of wipes and still can't clear.' Like how far off of the bell curve of average players are we considering making this content for?
Some people go out with a simple goodbye and well wishes (ala Mao *cries*) and some well...some want to make a bit more noise to voice their concerns.
I wish you well in whatever game you play next Mawlzy.



There seems to be a lot of absolute vitriol being thrown at everyone but it looks like only one side is being defended. I guess in this community, it's morally righteous to hurl abuse at people who engage in hardcore content because of assumed transgressions upon the casual community pinned on the entire hardcore base because a few people who raid decided to be unpleasant. And people wonder why the term "toxic casual" exists.
Back on topic, I don't really see any issue with just putting the auto-raise buff we get in duty support trials onto players during duty support dungeon boss fights, they would then get 3 tries every boss before they reset to the start, which would speed up learning because players would know exactly why they died instead of just fading to black instantly on death.
Last edited by Aravell; 08-10-2025 at 02:25 PM.


It can be funny watching a fish complain that water is wet.There seems to be a lot of absolute vitriol being thrown at everyone but it looks like only one side is being defended. I guess in this community, it's morally righteous to hurl abuse at people who engage in hardcore content because of assumed transgressions upon the casual community pinned on the entire hardcore base because a few people who raid decided to be unpleasant. And people wonder why the term "toxic casual" exists.
Back on topic, I don't really see any issue with just putting the auto-raise buff we get in duty support trials onto players during dungeon boss fights, they would then get 3 tries every boss before they reset to the start, which would speed up learning because players would know exactly why they died instead of just fading to black instantly on death.





I find it odd if they actually disable auto raise in regular trust runs simply because they fear for people afk-farming gear somehow, but oddly enough leaves some other form of ‘resource farming’-afk bots alone for years. I think they just do not think through this well enough to implement that lol.[…]Back on topic, I don't really see any issue with just putting the auto-raise buff we get in duty support trials onto players during duty support dungeon boss fights, they would then get 3 tries every boss before they reset to the start, which would speed up learning because players would know exactly why they died instead of just fading to black instantly on death.


Asmongold did a take on bots a few years ago explaining this, actually. Broke it down pretty well. It's quite simple. The solution to getting rid of bots is to just ban them. And while Asmongolds example used WoW, it will still work just fine for XIV, because both games do bot-bans in waves rather than immediately upon confirmation.I find it odd if they actually disable auto raise in regular trust runs simply because they fear for people afk-farming gear somehow, but oddly enough leaves some other form of ‘resource farming’-afk bots alone for years. I think they just do not think through this well enough to implement that lol.
This creates a situation where the bot is able to create a profit margin for the owner / manager of it to continue using the bot on newer accounts, whether they pay to produce the account themselves or not. If the former, it's a net gain for a small cost. In WoW bots can run upwards of 100 accounts and vomit out several hundred grand worth of IRL money for what they're using the bots for. That's an absurd increase in the cost they would've had to spend in theory to get them all to work. The same theory applies to XIV. Because the bots are able to get away with it for as long as they do, the managers of them don't need to care to stop. And SE still see's more money in their pocket for the accounts requiring money from SOMEWHERE at the end of the day. So they won't ban a bot right away. Ever. Because it'd be less money for SE. And the botter wont quit using it unless it starts becoming a net loss to continue with the endeavor of unleashing their bot. Sustaining this broken cycle.
The solution is insanely simple. Literally just ban the bots FASTER. But it's not going to happen.


[QUOTE=ASkellington;6735473]Sorry if you liked it but I and many others did not./QUOTE]
But how can they like Endwalker dungeons when they haven't even played them....

ngl as an also older player (over 50) i'm a little confused.
We all have different abilities but that boss.
was extreme halitali drop balls, the lighting things that appeared in the Alexandria dungeon and the line mech we saw in EW when fighting anima in the tower of babel. there is nothing you havent completed before prior to this dungeon. in fact the only reason i died was because i didnt notice the dot mech was targetable and took a ton of dot dmg
so after seeing this.. has your reflexes really gotten so poor you can no longer complete content that released in ARR & HW?
a trip to the aery on a melee class will soon make you realise the aoes that dropped on that dungeon constantly around trash was even faster.
what i've also seen in this post is .. folks are like 'cant do it i wont be doing it again'
do you not remember when you first begun the game? did you complete each dungeon instantly? i know i didn't. it took time to learn the mechanics. things that were hard in ARR seemed simple when you get to HW. not just due to ilevel but by the repetition of the dungeons. your skills got better.
this is what it means to 'git gud'
it doesn't mean execute brand new dungeons and mechanics perfectly on day one it means to keep trying. to keep learning. to find out where your weak points are in these dungeons and to (to quote something) forge ahead regardless.
i sometimes think on the amazing disabled community we have. i recall a blind woman doing snowcloak. she dodged aoes alot easier than i could. i do wonder if she still plays. i heard of a person doing ultimate and savage and being the best dps in the group despite having no hands.
i dunno. i guess my point is.. please stop thinking that to complete anything you need to oneshot it. some folk cant. i died 7 times on this boss dping trust as i normally do and still think its the best content in the game currently. and yeah i considered exiting the game and doing it again the next day. somedays your fingers just dont work and you need to take a break and come back to it later.

So here's a thing I think a lot of casual players aren't getting.
Those ground AoE's in newer content aren't the 'tell'. If you're still in the AoE when it appears, you're taking the hit. Newer content tends to lean on visual cues from the boss and surrounding environment, as opposed to the traditional 'ground aoe' from earlier dungeons and the like. It's about going "Oh, the boss is glowing on one side or has an arm raised, I should probably move to the other side".
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