Page 1 of 2 1 2 LastLast
Results 1 to 10 of 112

Thread: Can we please

Hybrid View

  1. #1
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Bryson View Post
    You've supposedly played mmo's for over 20 years, and you unironically think an ilvl 725 requirement 19 weeks after 7.2 is too hard?

    Also you claimed "there was either none left on the market board, or it was all super expensive." You checked every MB on crystal and couldn't find any "affordable" crafted gear.

    This reads like "We didn't do much for months but still feel like we should be able to do the new content day 1 of the new patch."

    Lol I've read plenty of your comments now to know you're bad faith so I'll have fun and engage with you.

    1. Did I say it was too hard? or did I say that there was an arbitrary barrier with trading lesser dungeon gear that most people don't use? And yes I have played MMO's for over 20 years and I would be willing to bet that you probably would think they're too hard.

    2. Yeah like others have explained, because this patch introduced the upgrades to the crafted gear, people bought most of them, and the ones that were left were insanely expensive. We didn't know this because we were gone. I literally saw examples of legs going for 700k and even an earring going for 1.5mil. My bad for being a good FC mate and trying to help others so they can also participate in content with us and have fun. It is supposed to be an MMO after all. But I guess you people have played the game on solo mode for so long that you don't understand kindness or empathy.

    3. YEAH kinda, that is if we can get the gear. Tell me, when you hit level 100 at the beginning of a patch cycle, does your rotation change AT ALL after that? Oh it doesn't? so literally every boss there after your skills and ability to perform your rotation stay the same regardless of the gear you have on? Oh wow, so the only barrier to entry is the minimum gear level, and all we have to do is meet that? okay, well you're telling me it's okay that we buy it off the marketboard but it's not okay to trade someone dungeon gear that most of the time no one uses anyways? Make that make sense to me. You people are ridiculous.
    (1)
    Last edited by Ephremjlm; 08-08-2025 at 05:21 AM.

  2. #2
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kaurhz View Post
    I like dogging on the game as much as the next guy, but this just ain't it.

    If anything, the game is too friendly for people that take breaks.

    As far as I am concerned if you take an extended break then you really should be expected to have some level of investment before being able to engage with the new stuff.

    It really shouldn't be that you can take a break for 4-8 months and then come back and be immediately caught up.

    I'm gonna dial back my tone with you because I don't think you aren't trolling or speaking in bad faith.

    I generally would agree with you, but that is NOT how this game operates. You can basically play it solo, or in multiplayer content, play it "solo like" in that you don't have to talk to anyone, you just do the mechanics.

    On top of that, I think for this game that opinion is wrong for these reasons.
    1. Once you reach max level at the base of an expansion your rotation and way you play your job doesn't change at all for the rest of the patch cycle.
    2. No one seems to have a problem buying the gear off the market board right? So whats the difference with being able to trade dungeon gear that most people don't use.
    3. What arbitrary time investment are we talking? Do we need to do level 50 dailies with a lesser kit build? Do we need to run pelu pelu fetch quests?

    Again as someone who's played MMO's that actually require players to do things I very much understand your sentiment, but the game is currently insanely easy, and I don't think trading dungeon gear so that some FC mates who had lesser gear could reach the arbitrary min ilvl matters when the skills to do their rotation hasn't changed for over a year. However if this was FFXI, Everquest, OSRS, or Classis WOW then I would agree. But the game currently works this way and from blowing a ton of gil we eventually did the run.
    (1)

  3. #3
    Player
    Haru304's Avatar
    Join Date
    Apr 2019
    Posts
    170
    Character
    Atticus Vaelar
    World
    Balmung
    Main Class
    Dragoon Lv 91
    2. Reduced grind //=// Zero grind. You have catch up mechanics to utilise that require extremely minimal time investment. It's not a lobby based game. It's an MMORPG. Minimised friction is a marketing strategy - not an absolute rule.

    3. You can actually accomplish just that! Crafted Gear. Tomestone Gear. Duty Roulettes. Community support. All methods that require... arguably, less effort than farming dungeon loot to hand off to your friends who don't play actively. At least on an individual level. Acting like player retention isn't important in an MMORPG -regardless- of what the developer claims for marketing purposes, is... really silly. It's an ecosystem. It's not supposed to be 'one and done'. But if you want it to be that way, the forementioned systems... all facilitate that. QoL //=// Bypassing Progression.

    You can quickly gear to minimum level.
    You can play with your friends while doing it.
    And you can take breaks, without any penalties whatsoever.

    4. Dismissive rhetoric with ignorance for how it might impact the progression and engagement system as a whole.

    Calling my views ‘weird’ doesn’t change the fact that I’m arguing based on how FFXIV’s systems are designed and function in practice. FFXIV strikes a deliberate balance between player engagement and accessibility — something classic FFXI and Everquest approached very differently. Both games that I've played at length, by the by. I engage with crafters and gatherers regularly, and friends who want to partake in gearing up via content. You have this twisted idea in your head that a marketing focus on QOL is the same thing as... removing all and any barriers to entry. In your mind, would we all just walk around in a lobby and insta-queue into every new piece of content, all at the same ilevel? These systems are designed promote engagement.

    The only lee-way in this instance, is that, at the moment, prices on Crystal are skewed towards a full crafted set costing around.. if I had to estimate based on previous dealings, around four million? I don't really think that's a lot for an active player to jump back in and play, but you wouldn't even be paying that much if you had at least one friend or FC member that's invested into crafting - and the community is chockful of people who do -just- that. Who are happy to even toss shit away for free.

    And replying to a few of the things you said to Kaurhz…

    Your rotation has very little to do with your gear or stats, so that's irrelevant.
    Crafted gear requires a lot of player investment and communication, along with economic growth - with entire systems surrounding it. Acting like player economic interaction in an MMORPG is some kind of irrelevant side thought is... weird.
    Whatever arbitrary time investment we're talking is the bare minimum time investment it takes to grab some higher ilevel gear - in a game with plenty of catch up mechanics.

    Glad to hear you spent some gil, validated other player's efforts and enjoyed your run!
    (3)

  4. #4
    Player
    Auro_Seldaris's Avatar
    Join Date
    Jun 2019
    Location
    Ul'dah
    Posts
    210
    Character
    Aurora Seldaris
    World
    Gilgamesh
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Haru304 View Post
    snip
    You can just edit your original post to get past the character limit, if you didnt know.
    (3)

  5. #5
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,171
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ephremjlm View Post
    Again as someone who's played MMO's that actually require players to do things I very much understand your sentiment, but the game is currently insanely easy, and I don't think trading dungeon gear so that some FC mates who had lesser gear could reach the arbitrary min ilvl matters when the skills to do their rotation hasn't changed for over a year.
    (emphasis mine)

    This is why I said earlier that "if you don't like FFXIV's gear treadmill, fair enough." Because that's exactly the problem you're describing. Some people stepped off the treadmill for a bit, and now, in the current state of the game, they have to spend some effort or gil to catch up. (Why do we need to increase our ilvl? Because SE said so. It otherwise generally makes no difference to one's experience unless you're running older content unsynced.)

    So, that said, why make only dungeon gear tradable? Why not also tomestone gear? Normal raid gear? Savage raid gear? You had extra dungeon gear on hand. I've had extra normal raid tokens and tomestones on hand. Where would you draw the line that says this gear must needs be acquired through one's own blood, sweat, and tears?
    (2)

  6. #6
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    (emphasis mine)

    This is why I said earlier that "if you don't like FFXIV's gear treadmill, fair enough." Because that's exactly the problem you're describing. Some people stepped off the treadmill for a bit, and now, in the current state of the game, they have to spend some effort or gil to catch up. (Why do we need to increase our ilvl? Because SE said so. It otherwise generally makes no difference to one's experience unless you're running older content unsynced.)

    So, that said, why make only dungeon gear tradable? Why not also tomestone gear? Normal raid gear? Savage raid gear? You had extra dungeon gear on hand. I've had extra normal raid tokens and tomestones on hand. Where would you draw the line that says this gear must needs be acquired through one's own blood, sweat, and tears?
    Id be fine if SE just gave me new gear (cosmetics) every 'x' level and that was it. I have no desire to go on the gear treadmill. I feel no arpg 'WOOOO' when I get something good.
    (3)

  7. #7
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Bryson View Post
    checked your tomestone. you don't actually play. gg.
    Quote Originally Posted by brinn12 View Post
    It's pretty obvious. No one playing since Stormblood would complain about a 1.5M earring listing 4 months after release. It sells for cheaper than that, as early as day 1. Cheapest right now is 80k. Also called you "miserable" while asking for empathy multiple times in this thread. Clear ragebait.
    I just think it's funny that you people think you're defending something, but you are the shining example of toxicity that pushes people away from this community. You don't want the game to be better, and you don't actually want the game to be more popular, you just want your little echo chamber and safe space that makes you feel like you're some kind of "god gamer" in arguably the most casual game out because that's how you have determined your worth. GG's mates. There are no arguments to be had with people of this much bad faith.
    (0)

  8. #8
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    (emphasis mine)

    This is why I said earlier that "if you don't like FFXIV's gear treadmill, fair enough." Because that's exactly the problem you're describing. Some people stepped off the treadmill for a bit, and now, in the current state of the game, they have to spend some effort or gil to catch up. (Why do we need to increase our ilvl? Because SE said so. It otherwise generally makes no difference to one's experience unless you're running older content unsynced.)

    So, that said, why make only dungeon gear tradable? Why not also tomestone gear? Normal raid gear? Savage raid gear? You had extra dungeon gear on hand. I've had extra normal raid tokens and tomestones on hand. Where would you draw the line that says this gear must needs be acquired through one's own blood, sweat, and tears?
    So I know I’ve had to fight off the hoard in this thread but I just want to clarify that that is not my tone with you since I don’t think you’re coming off the same way.

    That said, first and foremost my ONLY point is that we should be able to trade dungeon gear. I NEVER made any argument about the gearing treadmill, I only used it as a SUPPORTING point. Not a critique on the gearing treadmill itself. Anything done to dungeon gear doesn’t by itself solve that issue, at all, if it is an issue for you.

    Second, I’ve mentioned it previously to others, but I’m not oblivious to how this game operates currently, and I think that the buck probably should stop with only letting dungeon gear be tradeable. The reason is that it is significantly worse than all of the others you have mentioned, and being able to trade the gear doesn’t break the game, if anything it makes something that was otherwise useless and annoying to have to sift through another worthwhile dot on the line of FFXIV’s current vertical gear progression. It would encourage more player interaction, and it would give current AT LEVEL dungeons more replayability. It doesn’t really compete with crafted gear either, because it’s still a lot worse.

    Third, if anything, it seems that in it’s current state its an old broken system that wastes resources. I mean I haven’t seen anyone try to argue this yet, but I could see someone try to assign value to the gear for glam reasons, but if that’s the case, then why not just make the gear tombstone gear but another variant that we can pick from. It just feels like another MMORPG system that is in the game because we’re supposed to have it, when in reality we all know this game plays more like a solo multiplayer game these days. I’m just simply advocating to make the items useful again, and because I was in a situation where they would have been useful but there was an arbitrary barrier to making them useful I wrote about it and threw it in the hat of suggestions. We still accomplished our task, and as much as people complain about what they think our investment should be, we played the game as designed and did the content in that play session with some people not having been around for quite a while.
    (0)

  9. #9
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Bibine_Bine View Post
    Having untradeable dungeon gear is a very standard and uncontroversial thing for an MMO to do. Crafted gear is not that expensive for a max level player if you're really looking to take shortcuts just to get up to item level. And if you're smart there are websites that monitor MB prices so you could just travel to another server and get the best price possible. Making dungeon loot tradable would just devalue crafted gear.
    It's ONLY standard in hamster wheel MMO's. SE already has another MMO where that ISN'T standard, FFXI. I already explained to you in the initial post that there was low amounts of crafted gear, and the costs were insane. A couple other people in this thread have explained why already. It was just bad timing but we couldn't have known because we just resubbed.

    Also we were smart, we used those websites. Making dungeon loot tradeable 1. would actually open the market up more. 2. doesn't break anything really because crafted gear and tomb gear are just so much better in comparison that people will still go for that. If anything it just makes dungeon gear not useless.
    (1)

  10. #10
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    Considering you probably robbed a poor raider who was just trying to get some of those pieces to update their FRU BiS, this is deserved.
    Brother your lack of empathy, and your weird obsessed mindset which makes this game your personality is showing.

    Now that there are trusts, I always do first runs solo so I actually learn the mechanics. In turn all the gear I got I was actually willing to give away to others who were in need, but couldn't do so because of the arbitrary trade restriction. As far as the raid itself, what I don't need I usually pass unless I want something specifically.

    Kinda sounds like the complete opposite of how you just painted me doesn't it? Regardless, I have the exact same right to the gear that anyone else does. Our subs give us the exact same rights.
    (2)
    Last edited by Ephremjlm; 08-08-2025 at 12:46 AM.

Page 1 of 2 1 2 LastLast