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Thread: Can we please

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  1. #1
    Player
    Ephremjlm's Avatar
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    Ephremjlm Molina
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    Goblin
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    Paladin Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    (emphasis mine)

    This is why I said earlier that "if you don't like FFXIV's gear treadmill, fair enough." Because that's exactly the problem you're describing. Some people stepped off the treadmill for a bit, and now, in the current state of the game, they have to spend some effort or gil to catch up. (Why do we need to increase our ilvl? Because SE said so. It otherwise generally makes no difference to one's experience unless you're running older content unsynced.)

    So, that said, why make only dungeon gear tradable? Why not also tomestone gear? Normal raid gear? Savage raid gear? You had extra dungeon gear on hand. I've had extra normal raid tokens and tomestones on hand. Where would you draw the line that says this gear must needs be acquired through one's own blood, sweat, and tears?
    So I know I’ve had to fight off the hoard in this thread but I just want to clarify that that is not my tone with you since I don’t think you’re coming off the same way.

    That said, first and foremost my ONLY point is that we should be able to trade dungeon gear. I NEVER made any argument about the gearing treadmill, I only used it as a SUPPORTING point. Not a critique on the gearing treadmill itself. Anything done to dungeon gear doesn’t by itself solve that issue, at all, if it is an issue for you.

    Second, I’ve mentioned it previously to others, but I’m not oblivious to how this game operates currently, and I think that the buck probably should stop with only letting dungeon gear be tradeable. The reason is that it is significantly worse than all of the others you have mentioned, and being able to trade the gear doesn’t break the game, if anything it makes something that was otherwise useless and annoying to have to sift through another worthwhile dot on the line of FFXIV’s current vertical gear progression. It would encourage more player interaction, and it would give current AT LEVEL dungeons more replayability. It doesn’t really compete with crafted gear either, because it’s still a lot worse.

    Third, if anything, it seems that in it’s current state its an old broken system that wastes resources. I mean I haven’t seen anyone try to argue this yet, but I could see someone try to assign value to the gear for glam reasons, but if that’s the case, then why not just make the gear tombstone gear but another variant that we can pick from. It just feels like another MMORPG system that is in the game because we’re supposed to have it, when in reality we all know this game plays more like a solo multiplayer game these days. I’m just simply advocating to make the items useful again, and because I was in a situation where they would have been useful but there was an arbitrary barrier to making them useful I wrote about it and threw it in the hat of suggestions. We still accomplished our task, and as much as people complain about what they think our investment should be, we played the game as designed and did the content in that play session with some people not having been around for quite a while.
    (0)

  2. #2
    Player
    Ephremjlm's Avatar
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    Ephremjlm Molina
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    Paladin Lv 100
    Quote Originally Posted by Bibine_Bine View Post
    Having untradeable dungeon gear is a very standard and uncontroversial thing for an MMO to do. Crafted gear is not that expensive for a max level player if you're really looking to take shortcuts just to get up to item level. And if you're smart there are websites that monitor MB prices so you could just travel to another server and get the best price possible. Making dungeon loot tradable would just devalue crafted gear.
    It's ONLY standard in hamster wheel MMO's. SE already has another MMO where that ISN'T standard, FFXI. I already explained to you in the initial post that there was low amounts of crafted gear, and the costs were insane. A couple other people in this thread have explained why already. It was just bad timing but we couldn't have known because we just resubbed.

    Also we were smart, we used those websites. Making dungeon loot tradeable 1. would actually open the market up more. 2. doesn't break anything really because crafted gear and tomb gear are just so much better in comparison that people will still go for that. If anything it just makes dungeon gear not useless.
    (1)

  3. #3
    Player
    Ephremjlm's Avatar
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    Ephremjlm Molina
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    Quote Originally Posted by TomsYoungerBro View Post
    Considering you probably robbed a poor raider who was just trying to get some of those pieces to update their FRU BiS, this is deserved.
    Brother your lack of empathy, and your weird obsessed mindset which makes this game your personality is showing.

    Now that there are trusts, I always do first runs solo so I actually learn the mechanics. In turn all the gear I got I was actually willing to give away to others who were in need, but couldn't do so because of the arbitrary trade restriction. As far as the raid itself, what I don't need I usually pass unless I want something specifically.

    Kinda sounds like the complete opposite of how you just painted me doesn't it? Regardless, I have the exact same right to the gear that anyone else does. Our subs give us the exact same rights.
    (2)
    Last edited by Ephremjlm; 08-08-2025 at 12:46 AM.

  4. #4
    Player
    Ephremjlm's Avatar
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    Ephremjlm Molina
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    Quote Originally Posted by XiaoShengwu View Post
    you ..do realize that even IF you were able to trade "dungeon gear"...it's been soulbound to you. you still can't trade it.

    just go craft them a set. as someone who DIDNT take a break from the game. you should have the ability to provide your FC mates with the required gear, no? failing that, buy some.
    Okay.

    1. That's not how bounding works. It needs to be equipped first.
    2. I already said in this thread I don't craft. It's not fun for me so I don't do it.
    3. I also just resubbed, just in a lesser time frame as I tried OC. My gear was fine.
    4. I also already said gear was limited on the MB, and prices were out of control. A couple people in this thread were helpful and explained why. (we're talking 5mil+ to gear a single person)
    (1)

  5. #5
    Player
    Bryson's Avatar
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    Ube Icecream
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    Gilgamesh
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    Astrologian Lv 100
    Quote Originally Posted by Ephremjlm View Post
    Lol I've read plenty of your comments now to know you're bad faith so I'll have fun and engage with you.

    1. Did I say it was too hard? or did I say that there was an arbitrary barrier with trading lesser dungeon gear that most people don't use? And yes I have played MMO's for over 20 years and I would be willing to bet that you probably would think they're too hard.

    2. Yeah like others have explained, because this patch introduced the upgrades to the crafted gear, people bought most of them, and the ones that were left were insanely expensive. We didn't know this because we were gone. I literally saw examples of legs going for 700k and even an earring going for 1.5mil. My bad for being a good FC mate and trying to help others so they can also participate in content with us and have fun. It is supposed to be an MMO after all. But I guess you people have played the game on solo mode for so long that you don't understand kindness or empathy.

    3. YEAH kinda, that is if we can get the gear. Tell me, when you hit level 100 at the beginning of a patch cycle, does your rotation change AT ALL after that? Oh it doesn't? so literally every boss there after your skills and ability to perform your rotation stay the same regardless of the gear you have on? Oh wow, so the only barrier to entry is the minimum gear level, and all we have to do is meet that? okay, well you're telling me it's okay that we buy it off the marketboard but it's not okay to trade someone dungeon gear that most of the time no one uses anyways? Make that make sense to me. You people are ridiculous.
    1. You didn't explicity say it was hard, but you're crying about it suggests you think it is. You wouldn't be complaining if it were easy?
    2. A paragraph of strawmans. Checked universalis and the gear is affordable.
    3. Unsure what rotations have to do with your apparent inability to hit ilvl 725.

    again, your post reads like you and these fc mates barely play, but want to do the new content day 1 of its release. Welcome to vertical progression.
    (3)

  6. #6
    Player
    Ephremjlm's Avatar
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    Ephremjlm Molina
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    Quote Originally Posted by Bryson View Post
    1. You didn't explicity say it was hard, but you're crying about it suggests you think it is. You wouldn't be complaining if it were easy?
    2. A paragraph of strawmans. Checked universalis and the gear is affordable.
    3. Unsure what rotations have to do with your apparent inability to hit ilvl 725.

    again, your post reads like you and these fc mates barely play, but want to do the new content day 1 of its release. Welcome to vertical progression.
    Lol you are actually miserable.

    1. I didn't say it explicitly because I didn't say it at all and that wasn't even what this post was about, but you read it that way because you got mad that someone criticized the game aka your personality.
    2. You're literally using a strawman how tf are you saying that's me!? You can't tell me what we all experienced and went through. Others have also validated it. Do you even know what a strawman is?
    3. Yeah convenient you strawman focusing on a supporting point and acting like its a main one. The point is that you can't argue time investment for skill purposes because rotations stay the exact same through entire expansions 99% of the time. Does that make sense to you? If otherwise we can buy gear off the marketboard, why shouldn't we be able to do content on day one of the patch after not playing for months? Thats how the game operates right? That's what you specifically said you didn't like right?
    (1)

  7. #7
    Player
    Bryson's Avatar
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    Ube Icecream
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    Gilgamesh
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    Astrologian Lv 100
    Quote Originally Posted by Ephremjlm View Post
    Lol you are actually miserable.

    1. I didn't say it explicitly because I didn't say it at all and that wasn't even what this post was about, but you read it that way because you got mad that someone criticized the game aka your personality.
    2. You're literally using a strawman how tf are you saying that's me!? You can't tell me what we all experienced and went through. Others have also validated it. Do you even know what a strawman is?
    3. Yeah convenient you strawman focusing on a supporting point and acting like its a main one. The point is that you can't argue time investment for skill purposes because rotations stay the exact same through entire expansions 99% of the time. Does that make sense to you? If otherwise we can buy gear off the marketboard, why shouldn't we be able to do content on day one of the patch after not playing for months? Thats how the game operates right? That's what you specifically said you didn't like right?
    checked your tomestone. you don't actually play. gg.
    (3)

  8. #8
    Player
    brinn12's Avatar
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    Lua Navkov
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    Cuchulainn
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    Black Mage Lv 80
    Quote Originally Posted by Bryson View Post
    checked your tomestone. you don't actually play. gg.
    It's pretty obvious. No one playing since Stormblood would complain about a 1.5M earring listing 4 months after release. It sells for cheaper than that, as early as day 1. Cheapest right now is 80k. Also called you "miserable" while asking for empathy multiple times in this thread. Clear ragebait.
    (3)

  9. #9
    Player
    Doki's Avatar
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    Doki Waku
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    Faerie
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    Warrior Lv 100
    "I took a long break and expect to cake walk through content others have worked towards for months."
    (2)

  10. #10
    Player
    brinn12's Avatar
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    Character
    Lua Navkov
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    Cuchulainn
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    Black Mage Lv 80
    The Underkeep (ilvl 705) rewards ilvl 725 gear and four Tomestone items (each selling for 12k+). Just one day before the patch, the latest crafted gear pieces were selling for 50k to 100k, and we also have normal raids.

    This isn't about empathy. Most people in this thread are just doing basic math and understand the obvious problems that trading dungeon gear would cause.

    Anyone can gear up from 700 to 720 (latest dungeon requirement) in a single day. It's an objective fact, not up for debate. Some level of grind is expected, considering item level 700 was attainable about a year ago, or 365 days, when the expansion released. Even then, just a few runs of The Underkeep are enough, which is quite generous.

    And if people somehow have no gil despite having nothing significant to spend on, while also deciding to gear up on patch week when prices increase, it's not SE's problem. The game still needs an economy, crafted gear progression, and dungeon content that lasts more than a single day.
    (2)

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