Quote Originally Posted by Ephremjlm View Post
It is not a major part of THE mmorpg experience. Maybe YOURS, but I've been playing MMO's for over 20 years, and have played games like classic FFXI which are far more tedious, and didn't craft. That's not even the argument here. I can't for the life of me understand why you people keep arguing that as if it's a good rebuttal for not being able to trade simple dungeon gear. I even said multiple times what we were doing. Do you really think farming them full sets of gear via dungeons, or tombstones is something that we could just do in the moment? These arguments are all in bad faith that maybe try to perform some kind of weird gotcha? I just don't understand the lack of empathy here.

We worked with the people we had available, and we wanted to play together. We were all level 100. They had 7.1 gear. We wanted to trade them slightly better gear, but couldn't for an unexplained arbitrary reason. My argument is that they should change it and gave a real world example as to why. Simple as that.
If you - and your friends - want to exclude an entire progression pillar from your game-play, that's entirely valid. It is however disingenuous to imply it isn't a 'major part' of the experience simply because you choose not to engage with it. It's how these systems are designed.

The system expects; some level of time investment, gil/material investment or community investment.

I understand, fully, that you just want the easiest possible path of least resistance short-cut so you and your friends can tackle the most recent content - and leave again - but that's not how this game works by design. And it shouldn't do so. Because that's not how the participation loop for the game is intended.

The reasons why you can't trade for dungeon gear would, off the top of my head, revolve around... RMT abuse, keeping personal engagement with the content, ensures that there's some tangible value to participating in dungeon content, etc.

Free gear distribution without participation is a horrendous idea.