Then play animal crossing. This is an MMO with combat and gameplay, there shouldn't need to be a brain dead "I win" mode
Then play animal crossing. This is an MMO with combat and gameplay, there shouldn't need to be a brain dead "I win" mode
Frankly, some of this is just an issue of people not wanting to be told they're doing something "wrong" or that there isn't an optimal way to do things. Healers not doing AOEs in dungeons is something that someone could point out and be like "hey you know you could be doing your AOE to be more helpful." Same for tanks not pulling double mob stacks. This is the meta for the game at level 100, thats just the way it is. Thats the way people expect others to play because thats how MOST people do it. If you don't want to do it that way its up to you to say something. FF14 is still an MMO and on some level that still requires some form of communication, no one knows if you don't say anything.Hi there. Been playing since ARR. What i can say is that personal experience is very subjective. The 'it doesn't happen much to me so it must not exist' doesn't always even out. I would need multiple hands to count out the times someone yelled at me in chat for messing up mechanics on normal content on day one. Though I will admit this game doesn't have nearly as negative of a player feedback loop as playing WOW, it can still get degrading. I will say in game comments have gone down a lot more as they crack down on that with reports. But that feeling of knowing you are the sole reason a wipe has to keep happening is just never a good one.
Eventually yes people can get through it. But the amount of times you might need to step away to take a break or just not feel the energy to bother for that day is a lot. A lot of this content is about repeating the fights for loot and tomes. So its just not a one time carry. And if one just feels the energy is too low too often...well they leave.
As for open hostility, we literally had several expansions of people being beyond upset if healers are not using damage AOE on dungeon pulls or tanks making bigger pulls and everyone demanding each side conform to one another. Regardless of what is right or wrong, the player base does feel hostile now more than ever. Just they say it out of game. I expect this on much harder content, but not everything. (And before any comment is made. I'm a big pull and healers do damage in dungeon sort of player. I'm just bringing up the point where people do get hostile if you don't.)
--edit--
I should also add that yes my personal experience with the game is also subjective. There are some people that have had a perfect in game experience with the community and the game. I'm more trying to say that it doesn't mean that it doesn't exist. Just like me having a worse time with people doesn't mean others haven't had better luck than me. Just that if the bad and good didn't exist, we wouldn't have people talking about them both.
Ah shoot. Quick note that I did delete my post but that is before I saw you respond. So please know it was not in response to what you posted. I just kinda realized that maybe spending energy telling others what I feel is probably doing more damage than good, and I wanted to refrain from causing any further strife. Just asking myself what I hope to accomplish with any of this and feeling as though I was hypocritical for even posting to begin with.Frankly, some of this is just an issue of people not wanting to be told they're doing something "wrong" or that there isn't an optimal way to do things. Healers not doing AOEs in dungeons is something that someone could point out and be like "hey you know you could be doing your AOE to be more helpful." Same for tanks not pulling double mob stacks. This is the meta for the game at level 100, thats just the way it is. Thats the way people expect others to play because thats how MOST people do it. If you don't want to do it that way its up to you to say something. FF14 is still an MMO and on some level that still requires some form of communication, no one knows if you don't say anything.
But to answer, yes it can be a real downer to know you have been playing wrong the whole time. At least in a 4 person group that is easier to talk about compared to other content. And sadly the game doesn't really come with many options to learn on your own time instead of someone else's. So its a matter of getting that group that will communicate that well so it can be learned.
That is entirely possible, given that even the bosses themselves do do different damage. Had a run where the tank died after I was done with mine while theirs was up. Turns out when any of the bosses aren't linked to someone they will absolutely go ahead and grab someone else not linked and force them into the ring. Dude was hitting me, at a glance, about 5 times harder than the one normally having a go at the healer.
Maybe toward the end of the fight, but I'd assume unless they can get the healer one down before it cycles around to the doom part of its rotation it's not truly soloable.
Blue Mage runs should be mildly interesting though, once they get to this point, since everyone will have to make sure they've got the spells for handling each of the role mechanics without a way to know which one'll grab who.
Last edited by EusisLandale; 08-07-2025 at 01:34 PM.
I actually dont think it used it vs me, unless I killed it before doing so. My first run had me solo three of them invidually in their chained rings, while my second inprogashealer run saw the tank soloing three at the same time, with no chained rings. Bizarre boss.
The game really does carry people through it. It gets a BIT harder in DT and people are complaining its "unplayable". A tank can solo it, but the best advice I can give is practice. After a few runs it will feel easy.
I'm sure SE appreciates you driving people to Nintendo. Or in my case CCP/PA.
Still waiting. Anyone? Bueller?
And yet, OSRS and WoW are significantly harder gamers and have far more active players.Lest this keeps you awake at night, I can confirm I no longer drive. But keep twisting the knife!
On a side topic, I'm amazed at the passion some of you have for dungeons given the combination of fast-paced DDR with a slow server tick, chronic snapshotting, and a 2.5s GCD is one of the dumbest combat design choices I've ever encountered.
Players have come here to express their struggles with the game. They are shot down by people whom they have never met telling them what they are capable of. Invalidating the experience shared by others is mean arrogance.
If the requests by some of us for an easier MSQ mode would have any impact whatsoever on those who prefer more of a challenge, I would understand the barbs being thrown. But that is not the case!
One simple solution among many is to allow Duty Support NPCs to rez players. Problem completely solved.
Worried this would be a fast-track to get loot? Fine, make this a no-loot mode.
Worried you will have to carry players "who never learned how to clear braindead content"? Don't be. We're not attempting any harder content and DS is being added to all normal content.
If an option to make MSQ content easier for those who desire it is not added, player numbers will continue to fall. How do you suppose SE will respond? More $40 glam outfits in the store? More apologies for the lack of content because of "costs"? Putting the game in genuine maintenance mode?
If one of the "git gud, braindead content, skill issue, you just suck" crowd can explain to me how they will be negatively impacted by a DS rez option, I would really like to hear it. Because in the absence of such an explanation... Hmmm. I'd get banned if I completed that thought and I currently have forum permissions for another 18 days.
Would you like help getting through Shadowbringers? If so let me know and we can work on that storyline.You're lucky then, because I've been playing for almost three years and yet I've rarely encountered anyone that tolerated my failing of mechanics and dying too much, where it finally hit a critical level when I tried to do Ivalice and the nightmare than turned into over the course of almost a dozen attempts because I would keep getting kicked here or there, including during cutscenes.
But then Stormblood in general was a skill-check I barely got through, which is why I'm still staring at the quests to go find the twins in Shadowbringers months later because I honestly don't think I'll be able to beat it, much less reach or complete anything in Dawntrail.
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