This is crazy besides the fact that its a dungeon and as brain-dead as content can be its also brand new content and if you don't die you don't learn. I swear these people play Mario games with an infinite life hack because they're "too old"
This is crazy besides the fact that its a dungeon and as brain-dead as content can be its also brand new content and if you don't die you don't learn. I swear these people play Mario games with an infinite life hack because they're "too old"
I'm 40 which I assume qualifies me as an older gamer. And if you find your reflexes are too slow, there's things you can do to help keep them sharp. (videogames that test those reflexes are one way!) Someone my age isn't going to be playing competitive FPS games as well as someone in their 20s, but I didn't have any issues getting through stuff like Sekiro, First Berserker Khazan, or Expedition 33, where I needed good reflexes to parry. I didn't have any problems getting through the new dungeon.
If you're finding it too difficult to pick up the mechanics, you can check out a guide on Youtube or do a run with trusts where they'll show you how the mechanics work. From what I saw all the mechanics telegraph what they'll be doing pretty early, so going in with the knowledge of how they work might help you out and help the mechanics feel slower in your head. It's okay to make mistakes and even wipe, it's all part of learning.
Can confirm, am casual, get frustrated when I die
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Depends. If it's Trusts, yea, a bunch. If it's a group with real people, I'll try a couple of times, but if it's just me dying over and over again and causing wipes, I'll probably stop trying because I feel stupid. I don't like messing up gameplay for other people.
i hope the people whose reflexes are apparently too slow for xiv's combat don't drive or anything.
The thing is you don’t need to anticipate damage to have raidwides hurt less on a shield healerDepends. For casual content shield healing can be harder, because it benefits hugely from fight knowledge and anticipating damage. Regen healers are much better at recovering from mistakes. In a hardcore setting they become way better as you have better coordination and planning for mechanics.
I agree with most of the people in here about the game's difficulty. We don't need an easy mode, that'll just take dev time away from improvements that this game actually desperately needs.
“If cast press bubble” already makes everything easier than a regen healer
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Honestly, it's not a mystery at all. Some people get their sense of superiority from being able to do things others can't. It's just gatekeeping.
I was once young too and thought that I would have a sharp mind that can easily dodge mechanics forever, but sadly, that's apparently not in the cards for me. While I can do this dungeon now, it's not too hard for me to imagine a time when it will be a real challenge. Who does it hurt to add something like the echo buff when you wipe in duty support so that if you are banging your head on the wall you can still get past it?
I want to play FFXIV for as long as I can. It doesn't hurt anyone to make it more accessible be providing more variable difficulty in single player modes.
I've been playing the game for seven years and can count the number of such experiences I've had on one hand, and it takes nothing to just mute and report those players if you run into them. In my first run we wiped to boss one and I was the only one who died several times to boss two. No one complained, they rezzed me we beat the boss and we kept going. Its not a big deal and you all act like its the end of the world.This only works when there's other people who are willing to tolerate you failing repeatedly, and such people are unsurprisingly rare in Final Fantasy 14 given the attitudes that prevail here, on social media, and in-game towards anyone who dies on "sooo easy" content, to say nothing of the hair-trigger accusations and worse that happens in the PF scene even during progs.
Hell, we had people player-killing others in Forked Tower with tank-busters because how dare they use the same entry method they did that Square-Enix themselves implemented. And sure enough Square-Enix buckled and made the entry process easier for premades and hardcore players, while randoms and casuals were told they were literally not worth Yoshi-P's time or money to cater to.
The idea this game has a "welcoming and friendly" community is a myth, especially when it comes towards causal players, and even the game its self became openly hostile towards their presence with Dawntrail. There's no getting up and dusting yourself off to try again when the "favored" part of the playerbase and the developers collectively work together to grind the face of low-skill players into the dirt for over a year, and wouldn't you know it, a lot of those players have been quitting in droves from being "filtered as intended".
Player
You're lucky then, because I've been playing for almost three years and yet I've rarely encountered anyone that tolerated my failing of mechanics and dying too much, where it finally hit a critical level when I tried to do Ivalice and the nightmare than turned into over the course of almost a dozen attempts because I would keep getting kicked here or there, including during cutscenes.I've been playing the game for seven years and can count the number of such experiences I've had on one hand, and it takes nothing to just mute and report those players if you run into them. In my first run we wiped to boss one and I was the only one who died several times to boss two. No one complained, they rezzed me we beat the boss and we kept going. Its not a big deal and you all act like its the end of the world.
But then Stormblood in general was a skill-check I barely got through, which is why I'm still staring at the quests to go find the twins in Shadowbringers months later because I honestly don't think I'll be able to beat it, much less reach or complete anything in Dawntrail.
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