


...On a video game forum?To those of you who respond to these threads with open contempt for those who struggle, while throwing around "git gud," "skill issue," and "this game is sooooo easy!" You disgust me. I hope you discover the empathy I believe sits within everyone before you ruin your life and the lives of others.

I mean I sympathize, but what should the devs cater to/tune to? They could make it easy enough for you and the other players in this thread having trouble to clear easily in one try with no effort, but there will undoubtedly be someone else who still can't clear due to any number of issues. There are also much more annoying and difficult things in the MSQ prior to this particular dungeon boss. Is this just the straw to break the camel's back or...?
I'm sorry but this is a skill issue. It is a normal dungeon it cannot get any easier, it is also new content you are supposed to die and learn from it.
I wish people in this thread would stop talking about "normal MMO's" and their adjustable difficulty, even in WOW the normal dungeons, heroic dungeons and mythic 0 have some level of challenge there isn't an RP walk mode like some of these "older" gamers want.
I'm sorry but if you cannot play the game to a basic level to the point where a story dungeon is unplayable then maybe this isnt the game for you. They gut and homogenise enough systems and encounters and people still whine.
I think too many of you supposed "casual" players just don't like the idea you might die in a video game. Dying happens, wipes happen and then you try again, thats it. This fight doesn't have anything mechanically we haven't seen a million times before. How did you all deal with things like Barbariccia which as a similar mechanic? You died, you were rezzed or you wiped and you start over and then you win, eventually. You don't have to be any sort of god-gamer to beat this fight, you just need some perseverance. If thats not enough to get you to go again then maybe you really should quit.
I've been playing the game for seven years and can count the number of such experiences I've had on one hand, and it takes nothing to just mute and report those players if you run into them. In my first run we wiped to boss one and I was the only one who died several times to boss two. No one complained, they rezzed me we beat the boss and we kept going. Its not a big deal and you all act like its the end of the world.This only works when there's other people who are willing to tolerate you failing repeatedly, and such people are unsurprisingly rare in Final Fantasy 14 given the attitudes that prevail here, on social media, and in-game towards anyone who dies on "sooo easy" content, to say nothing of the hair-trigger accusations and worse that happens in the PF scene even during progs.
Hell, we had people player-killing others in Forked Tower with tank-busters because how dare they use the same entry method they did that Square-Enix themselves implemented. And sure enough Square-Enix buckled and made the entry process easier for premades and hardcore players, while randoms and casuals were told they were literally not worth Yoshi-P's time or money to cater to.
The idea this game has a "welcoming and friendly" community is a myth, especially when it comes towards causal players, and even the game its self became openly hostile towards their presence with Dawntrail. There's no getting up and dusting yourself off to try again when the "favored" part of the playerbase and the developers collectively work together to grind the face of low-skill players into the dirt for over a year, and wouldn't you know it, a lot of those players have been quitting in droves from being "filtered as intended".
Player
Frankly, some of this is just an issue of people not wanting to be told they're doing something "wrong" or that there isn't an optimal way to do things. Healers not doing AOEs in dungeons is something that someone could point out and be like "hey you know you could be doing your AOE to be more helpful." Same for tanks not pulling double mob stacks. This is the meta for the game at level 100, thats just the way it is. Thats the way people expect others to play because thats how MOST people do it. If you don't want to do it that way its up to you to say something. FF14 is still an MMO and on some level that still requires some form of communication, no one knows if you don't say anything.Hi there. Been playing since ARR. What i can say is that personal experience is very subjective. The 'it doesn't happen much to me so it must not exist' doesn't always even out. I would need multiple hands to count out the times someone yelled at me in chat for messing up mechanics on normal content on day one. Though I will admit this game doesn't have nearly as negative of a player feedback loop as playing WOW, it can still get degrading. I will say in game comments have gone down a lot more as they crack down on that with reports. But that feeling of knowing you are the sole reason a wipe has to keep happening is just never a good one.
Eventually yes people can get through it. But the amount of times you might need to step away to take a break or just not feel the energy to bother for that day is a lot. A lot of this content is about repeating the fights for loot and tomes. So its just not a one time carry. And if one just feels the energy is too low too often...well they leave.
As for open hostility, we literally had several expansions of people being beyond upset if healers are not using damage AOE on dungeon pulls or tanks making bigger pulls and everyone demanding each side conform to one another. Regardless of what is right or wrong, the player base does feel hostile now more than ever. Just they say it out of game. I expect this on much harder content, but not everything. (And before any comment is made. I'm a big pull and healers do damage in dungeon sort of player. I'm just bringing up the point where people do get hostile if you don't.)
--edit--
I should also add that yes my personal experience with the game is also subjective. There are some people that have had a perfect in game experience with the community and the game. I'm more trying to say that it doesn't mean that it doesn't exist. Just like me having a worse time with people doesn't mean others haven't had better luck than me. Just that if the bad and good didn't exist, we wouldn't have people talking about them both.
You're lucky then, because I've been playing for almost three years and yet I've rarely encountered anyone that tolerated my failing of mechanics and dying too much, where it finally hit a critical level when I tried to do Ivalice and the nightmare than turned into over the course of almost a dozen attempts because I would keep getting kicked here or there, including during cutscenes.I've been playing the game for seven years and can count the number of such experiences I've had on one hand, and it takes nothing to just mute and report those players if you run into them. In my first run we wiped to boss one and I was the only one who died several times to boss two. No one complained, they rezzed me we beat the boss and we kept going. Its not a big deal and you all act like its the end of the world.
But then Stormblood in general was a skill-check I barely got through, which is why I'm still staring at the quests to go find the twins in Shadowbringers months later because I honestly don't think I'll be able to beat it, much less reach or complete anything in Dawntrail.
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