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  1. #11
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,983
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Altina_Orion View Post
    I actually don't agree

    Dungeons with objectives and non-linear paths get boiled down to optimal paths after a day or two. It's really not as engaging as it seems (try playing WoW and see). What we need is to have square demand us use our kit more (stuns, interrupts, etc) and have to deal with actual mechanics from trash mobs. Also, Mythic+ please.
    I don't consider this a valid argument.
    People will optimize the fun out of everything, especially in our current age of easily accessible information. That doesn't mean you just give up and design your content around them, because all you've now achieved is that you made it stale and boring for everyone.

    We're seeing it with dungeons, we've seen it with Endwalker's giant hitboxes because "optimized players have full uptime anyway" and we see it with the current job design.

    I know WoW has this problem with it's dungeons, the way Mythic+ works is the exact reason why it's been exacerbated. Of course you will use the most optimal route when you have to finish within a strict time limit.
    (8)
    Last edited by Absurdity; 06-24-2025 at 03:58 AM.