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  1. #41
    Player
    JuicyHeals's Avatar
    Join Date
    Jun 2016
    Posts
    110
    Character
    Unknown Hobo
    World
    Malboro
    Main Class
    Scholar Lv 90
    Feel like I'm being gaslighted cause I honestly can't tell the difference
    (6)

  2. #42
    Player
    Doomfist's Avatar
    Join Date
    Apr 2024
    Location
    Luwateninyawawsa
    Posts
    48
    Character
    Fionn Flamecrest
    World
    Carbuncle
    Main Class
    Paladin Lv 100
    I just know that EW normal raids were boring as sin, meanwhile Arcadion is much more fun by a mile. M7 and M8 were slaughtering parties when they were new.

    For the (EX and Savage) fights this patch, I do think they are starting to go too far in visual noise and speed. Maybe next tier can slow down a tiny bit, and pull back on the special effects?
    (1)
    Last edited by Doomfist; 06-24-2025 at 04:36 PM.

  3. #43
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    712
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    They are pretty fun on pacing.
    Savage wise m2s, m5 and m6 stand out in terms on fun. The tank buster thing in valigarmamda was pretty fun too.
    (1)

  4. #44
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,565
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    I think Valigarmanda was my favorite Ex so far too. That TB dance just felt really fun! Ex4 is probably my least favorite, because even after they adjusted the colors, it still feels really hard on the eyes, as does that special effect used in Ex3, the weird rapidly moving “glitchy” neon pixels thing, but otherwise it was a fun fight. I’ll give Ex2 high marks for creativity, but the conga was the only part I really enjoyed. lol Haven’t tried any of the Savages this tier except the first one, but all the Normals have been fun.

    The CEs in Crescent have been fun too, especially (being vague so as not to spoil) Turtle, Shark, Dragon and CB. Kinda hate the Urn though. lol
    (3)

  5. #45
    Player
    Bitmoar's Avatar
    Join Date
    Dec 2017
    Location
    Limsa Lominsa
    Posts
    93
    Character
    Ren Koi
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    When LHW first came out you'd think it was an entirely new game the way the community reacted. I thought back then and still think that it was more of the same, and the savage tier turned out to be arguably the easiest to date. They made a few dungeon bosses punishing enough to kill someone who was afk and everyone rejoiced in the amazing new encounter design. Like most things it seems these days, people are leaving the honeymoon phase quickly and realizing there's virtually nothing new or innovative.
    (2)

  6. #46
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,035
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Volgia View Post
    They are pretty fun on pacing.
    Savage wise m2s, m5 and m6 stand out in terms on fun. The tank buster thing in valigarmamda was pretty fun too.
    CS3 said that the improved encounter design was 7.2 and on, so Vali doesn't count even though it's one of the best trials.
    (1)

  7. #47
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    888
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RaionKansen View Post
    Dungeons will never be difficult.
    I don't think people want dungeons to be difficult (well okay personally I want them to be harder, but if they do that some people will go riot), they want jobs to be fun again so that dungeons arent a boring slog. Oh and maybe remove the stale trash mob x2 >> boss formula.
    (3)

  8. #48
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,153
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    The improved encounter design just feels like it's faster with more mechanics thrown at you for the hell of it with more splashy special effects. As someone with memory issues and slow response times, it basically just has me bouncing all around and trying not to die while having zero clue with what is going on.
    (2)
    "The worst foe lies within the self."

  9. #49
    Player
    Bryson's Avatar
    Join Date
    Oct 2013
    Posts
    160
    Character
    Ube Icecream
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Savage was great, FRU felt like it was missing something.

    I'm not nearly as worried about encounter design as I am with the sheer lack of content (.7.3 is a literal joke, but it's supposed to last us 4 months).
    (3)

  10. #50
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,990
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kozh View Post
    I don't think people want dungeons to be difficult (well okay personally I want them to be harder, but if they do that some people will go riot), they want jobs to be fun again so that dungeons arent a boring slog. Oh and maybe remove the stale trash mob x2 >> boss formula.
    That's my main gripe with dungeons.
    I don't need them to be harder, I need them to actually be engaging.
    I want an actual dungeon with varied objectives and environments (not the wallpaper somewhere in the background), not a hallway simulator that only tests if I know where my W key is.
    (3)
    Last edited by Absurdity; 06-24-2025 at 03:43 AM.

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