Feel like I'm being gaslighted cause I honestly can't tell the difference
Feel like I'm being gaslighted cause I honestly can't tell the difference
I just know that EW normal raids were boring as sin, meanwhile Arcadion is much more fun by a mile. M7 and M8 were slaughtering parties when they were new.
For the (EX and Savage) fights this patch, I do think they are starting to go too far in visual noise and speed. Maybe next tier can slow down a tiny bit, and pull back on the special effects?
Last edited by Doomfist; 06-24-2025 at 04:36 PM.
They are pretty fun on pacing.
Savage wise m2s, m5 and m6 stand out in terms on fun. The tank buster thing in valigarmamda was pretty fun too.
I think Valigarmanda was my favorite Ex so far too. That TB dance just felt really fun! Ex4 is probably my least favorite, because even after they adjusted the colors, it still feels really hard on the eyes, as does that special effect used in Ex3, the weird rapidly moving “glitchy” neon pixels thing, but otherwise it was a fun fight. I’ll give Ex2 high marks for creativity, but the conga was the only part I really enjoyed. lol Haven’t tried any of the Savages this tier except the first one, but all the Normals have been fun.
The CEs in Crescent have been fun too, especially (being vague so as not to spoil) Turtle, Shark, Dragon and CB. Kinda hate the Urn though. lol
When LHW first came out you'd think it was an entirely new game the way the community reacted. I thought back then and still think that it was more of the same, and the savage tier turned out to be arguably the easiest to date. They made a few dungeon bosses punishing enough to kill someone who was afk and everyone rejoiced in the amazing new encounter design. Like most things it seems these days, people are leaving the honeymoon phase quickly and realizing there's virtually nothing new or innovative.
I don't think people want dungeons to be difficult (well okay personally I want them to be harder, but if they do that some people will go riot), they want jobs to be fun again so that dungeons arent a boring slog. Oh and maybe remove the stale trash mob x2 >> boss formula.
The improved encounter design just feels like it's faster with more mechanics thrown at you for the hell of it with more splashy special effects. As someone with memory issues and slow response times, it basically just has me bouncing all around and trying not to die while having zero clue with what is going on.
"The worst foe lies within the self."
Savage was great, FRU felt like it was missing something.
I'm not nearly as worried about encounter design as I am with the sheer lack of content (.7.3 is a literal joke, but it's supposed to last us 4 months).
That's my main gripe with dungeons.I don't think people want dungeons to be difficult (well okay personally I want them to be harder, but if they do that some people will go riot), they want jobs to be fun again so that dungeons arent a boring slog. Oh and maybe remove the stale trash mob x2 >> boss formula.
I don't need them to be harder, I need them to actually be engaging.
I want an actual dungeon with varied objectives and environments (not the wallpaper somewhere in the background), not a hallway simulator that only tests if I know where my W key is.
Last edited by Absurdity; 06-24-2025 at 03:43 AM.
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