Quote Originally Posted by Altina_Orion View Post
Im actually curious about this. Are we referring to smaller hitboxes and some forced downtime? I'm not sure what else changed.
At least in normal dungeons faster mechanics.

Other than that? Nothing.

Were you looking for less to no body checks? Nope we still got those.
Were you hoping for more mechanics for tanks/healers to use more of their defenses/heals? You sweet summer child.
Were you looking for more mechanics other than dodge this and take no damage outside of forced raidwides/stack markers/puddles? I mean we kinda got that but most of the fight is still dodge X take 0.

Only good thing we got was smaller hitboxes.

Boss positioning doesn't really matter still.
Tanks still sit on their defenses instead of using them thoroughly throughout the fight (because auto damage is still low).
Healers can still be replaced even on release because healing requirements are low enough to be covered by tanks/dps.
Mitigation is still king with next to no fights where pure healers shine so the pure/shield split was a wasted effort and destroyed AST for 0 reason (thanks SE).
Bosses still stop dealing damage when casting abilities.
Bosses still don't crit on autos.
To my knowledge there's little to no reason to bring caster/phys. ranged because there's no mechanics for them to bait out.

News flash dev team - making mechanics faster =/= improved design. Its just the same thing we've dealt with for years, just faster.