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  1. #1
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    What improved encounter design?
    (8)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ASkellington View Post
    What improved encounter design?
    The one that we supposedly didn't get attention to Jobs for.
    (3)

  3. #3
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    278
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ASkellington View Post
    What improved encounter design?
    Im actually curious about this. Are we referring to smaller hitboxes and some forced downtime? I'm not sure what else changed.
    (3)

  4. #4
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Altina_Orion View Post
    Im actually curious about this. Are we referring to smaller hitboxes and some forced downtime? I'm not sure what else changed.
    At least in normal dungeons faster mechanics.

    Other than that? Nothing.

    Were you looking for less to no body checks? Nope we still got those.
    Were you hoping for more mechanics for tanks/healers to use more of their defenses/heals? You sweet summer child.
    Were you looking for more mechanics other than dodge this and take no damage outside of forced raidwides/stack markers/puddles? I mean we kinda got that but most of the fight is still dodge X take 0.

    Only good thing we got was smaller hitboxes.

    Boss positioning doesn't really matter still.
    Tanks still sit on their defenses instead of using them thoroughly throughout the fight (because auto damage is still low).
    Healers can still be replaced even on release because healing requirements are low enough to be covered by tanks/dps.
    Mitigation is still king with next to no fights where pure healers shine so the pure/shield split was a wasted effort and destroyed AST for 0 reason (thanks SE).
    Bosses still stop dealing damage when casting abilities.
    Bosses still don't crit on autos.
    To my knowledge there's little to no reason to bring caster/phys. ranged because there's no mechanics for them to bait out.

    News flash dev team - making mechanics faster =/= improved design. Its just the same thing we've dealt with for years, just faster.
    (9)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  5. #5
    Player
    DoubleJustice's Avatar
    Join Date
    Apr 2022
    Posts
    27
    Character
    Varia Adept
    World
    Faerie
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ASkellington View Post
    At least in normal dungeons faster mechanics.

    Other than that? Nothing.

    Were you looking for less to no body checks? Nope we still got those.
    Were you hoping for more mechanics for tanks/healers to use more of their defenses/heals? You sweet summer child.
    Were you looking for more mechanics other than dodge this and take no damage outside of forced raidwides/stack markers/puddles? I mean we kinda got that but most of the fight is still dodge X take 0.

    Only good thing we got was smaller hitboxes.

    Boss positioning doesn't really matter still.
    Tanks still sit on their defenses instead of using them thoroughly throughout the fight (because auto damage is still low).
    Healers can still be replaced even on release because healing requirements are low enough to be covered by tanks/dps.
    Mitigation is still king with next to no fights where pure healers shine so the pure/shield split was a wasted effort and destroyed AST for 0 reason (thanks SE).
    Bosses still stop dealing damage when casting abilities.
    Bosses still don't crit on autos.
    To my knowledge there's little to no reason to bring caster/phys. ranged because there's no mechanics for them to bait out.

    News flash dev team - making mechanics faster =/= improved design. Its just the same thing we've dealt with for years, just faster.
    Obviously this isn't every encounter in the game but, I think m6s incorporates everything you're asking for besides bosses critting on autos and attacking while channeling their spells.
    (0)