Quote Originally Posted by Altina_Orion View Post
I actually don't agree

Dungeons with objectives and non-linear paths get boiled down to optimal paths after a day or two. It's really not as engaging as it seems (try playing WoW and see). What we need is to have square demand us use our kit more (stuns, interrupts, etc) and have to deal with actual mechanics from trash mobs. Also, Mythic+ please.
The "after a day or two" here is very important. Instead of having dungeons that you can explore and figure out on your first couple of playthroughs we have dungeons that aren't even fun the first time you run them.

I agree that we also need more interesting trash with some mechanics, CC and interrupts though.