Quote Originally Posted by Voidmage View Post
I mean, what do you spend savage gear on when you don’t do ultimate? You want to clear ex faster?
I gave the reason already.
It would be a casual gearing process for those who want to do the harder fights later or an alternative one with different stats to crafted / tomestone gear.
Or it could be a solution to dungeon gear not being dyable by unlocking it there.

Outside of a resources argument I don’t really see how someone could be against people getting catchup gear from normal mode fights to have a slower alternative to crafted gear and even the ressources argument wouldn’t hold if you just used the dungeon gear and made it dyeable for example (reusing assets).

Not to sound rude but your post reads a bit like not wanting casuals to get another gearing option and honestly at least to me sounds like you actually want to gatekeep all rewards to the harder raids.

I also didn’t mean for chaotic to be locked. It was an example of a system to get alternative gear.

Not everyone wants to do a savage raid much like some don’t want to craft or gather. So why not give them alternate gear that as a bonus is enough to actually get an easier start in savage if they choose to actually try it later?
It's why gear as a reward feels useless. There's no content it would power you through, you do savage to get BiS and the only purpose it may serve is to do Ultimates, or to parse which is something that is frowned upon. So if you add a different power progression it would be like... exactly for what? We ask for harder dungeons you can progress through, but then people will angrily cry that it's just catering towards the hardcores, and if you dumb it down to a normal dungeon then we come back to the same problem.