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  1. #1
    Player
    Voidmage's Avatar
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    Apr 2020
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    902
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Volgia View Post
    Sure rewards are important (The reason Criterion is fun but there's no reason to do it cuz the rewards/character progression there are non existent), but why would they give you even more gear on Normal or a Chaotic Normal? Your gear, gameplay and expertise doesn't matter until you hit Extremes.

    To me that's the crux of the problem. Even in savage, I am BiS, but I have nowhere to use it other than to clear savage faster. Since there's no Ultimate coming, this gear I'm wearing is just useless outside of it. I can go into a dungeon and clear it faster, but that's about it.

    I wish we could have dungeon sets or other types of challenges that made gearing matter but at this point I would fantasize about another game lol.
    That’s what I mean actually.
    Alternative ways to get gear for attempting things.
    A weekly locked normal mode could give gear on par with crafted ones (or even slightly below tomestone gear).
    It would give you an option to gear casually up for a savage for example (if you aren’t interested in doing it right out of the gate) or if the weekly lockout isnt as strict even for an ex.
    Those who want to do the other content week 1 can still uses crafted gear (it wouldn’t be invalidated).

    Even if that gear was just augmented tomestone gear but with different stats and you had the ability to farm currency to augment it later with the a raid like we have now, you could have the same ilvl but with different stats.
    Or give the normal mode trials a farmable currency that can be used to augment dungeon gear to be on par with crafted one for an alternative if more time consuming way to get ready for savage.
    If that is out of t he question you could also just give out normal dungeon gear that has different dye-tables or makes it possible to dye it in the first place.

    That’s what I mean. I just don’t really know how to describe it better tbh.
    (2)
    Last edited by Voidmage; 06-21-2025 at 07:00 PM.

  2. #2
    Player
    SaltyDaddy's Avatar
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    May 2022
    Posts
    208
    Character
    Salty Daddy
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Voidmage View Post
    That’s what I mean actually.
    Alternative ways to get gear for attempting things.
    A weekly locked normal mode could give gear on par with crafted ones (or even slightly below tomestone gear).
    It would give you an option to gear casually up for a savage for example (if you aren’t interested in doing it right out of the gate) or if the weekly lockout isnt as strict even for an ex.
    Those who want to do the other content week 1 can still uses crafted gear (it wouldn’t be invalidated).

    Even if that gear was just augmented tomestone gear but with different stats and you had the ability to farm currency to augment it later with the a raid like we have now, you could have the same ilvl but with different stats.
    Or give the normal mode trials a farmable currency that can be used to augment dungeon gear to be on par with crafted one for an alternative if more time consuming way to get ready for savage.
    If that is out of t he question you could also just give out normal dungeon gear that has different dye-tables or makes it possible to dye it in the first place.

    That’s what I mean. I just don’t really know how to describe it better tbh.
    Question. What would you use that better gear on, if you don't do any content that demands it? With the crafted gear, I kinda don't understand the need of the normal gear progression. We already have normal raids for that, no? You want to clear dungeons faster? Seems like too much work for something that would be kinda useless. I would rather give people more way to hone their skill progression, so they can enjoy more variety of content, than just a gear progression.

    Also, no. I'm happy the chaotic raid is not being weekly locked. That would be a downgrade.
    (1)
    Quote Originally Posted by Tint View Post
    I would suggest to just use the free login campaigns for doing MSQ. No point in paying at all.

  3. #3
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,173
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    If you will be able to queue for FT directly from outside, how is it determined in which instance the "Support Boss" spawns?
    (1)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,097
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ACE135 View Post
    If you will be able to queue for FT directly from outside, how is it determined in which instance the "Support Boss" spawns?
    Honestly the support boss should just be in instance that spawns as a way to incredibly slowly gather sanguinite for every instance

    Forked can just get the bonus 5 by default
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    CidHeiral's Avatar
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    Dec 2021
    Posts
    1,725
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Khryseis_Astra View Post
    Normal mode should be standard… hard modes should be extras for those that want and/or enjoy the challenge of it. But I think a lot of people of both the dev and player side have lost sight of the fact that this is a Final Fantasy game, first and foremost, and the expectation of being part of that series is that the story and storytelling takes priority. Would you expect to go through MSQ without the normal versions of the trials? How is this any different?
    I agree that there should have been a Normal/Savage split which I've said before. My previous post was addressing the "SE hates casuals everything is for raiders" narrative which is clearly absurd when you look at the breadth of content as a whole. It wasn't a proclamation of why not having a normal mode is great.


    Quote Originally Posted by ovIm View Post
    That also does not change the message here though. Yoshi-P can't say that he does not have enough people to work on the game when parts of CS3 were being pulled of to develop the Tactics Remaster, and what ever other project they have going on.
    Unless one of us gets hired at SE it's all speculation. I would be very surprised if the Tactics remaster was significantly impacting FFXIV.


    Quote Originally Posted by Voidmage View Post
    So why is it now ok for a normal version to not be there and that we should understand that when even the producer said that is not a good enough explanation?
    Understanding why something is the case and agreeing with it are two different things.
    (1)

  6. #6
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,368
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CidHeiral View Post
    Unless one of us gets hired at SE it's all speculation. I would be very surprised if the Tactics remaster was significantly impacting FFXIV.
    Yoshida was publicly begging for applicants during ShB, and XIV has slowed to a crawl while they're working on the Tactics remake and unnamed Sakaguchi title. The main "cost" he mentioned being manpower seems like a completely logical assumption.
    (5)

  7. #7
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    370
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ACE135 View Post
    If you will be able to queue for FT directly from outside, how is it determined in which instance the "Support Boss" spawns?
    You won't be queuing into FT directly from outside, you'll be queuing an alliance party into South Horn. I'm guessing this will create a fresh instance for 48 people, which will then fill the rest of the way to 72 normally as people enter OC.
    (1)

  8. #8
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,445
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Volgia View Post
    TBH I prefer Chaotic rewards to be behind difficulty content because it makes them feel valuable. But I do agree that the implementation of Chaotic was just bad. Organizing a large group of players for a single fight is just gonna have trouble down the line but I'm pretty sure you'll be able to circumvent that in future expansions.

    When they were talking about Chaotic I thought they were gonna make a hard version of the whole Crystal Tower but was disappointed it was just one encounter.
    Chaotic was a good idea but poorly executed, and I stand by that.
    (2)

  9. #9
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Infindox View Post
    Chaotic was a good idea but poorly executed, and I stand by that.
    Summarizing every new thing CBU3 adds in a nutshell lmao.
    (3)

  10. #10
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    902
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by SaltyDaddy View Post
    Question. What would you use that better gear on, if you don't do any content that demands it? With the crafted gear, I kinda don't understand the need of the normal gear progression. We already have normal raids for that, no? You want to clear dungeons faster? Seems like too much work for something that would be kinda useless. I would rather give people more way to hone their skill progression, so they can enjoy more variety of content, than just a gear progression.

    Also, no. I'm happy the chaotic raid is not being weekly locked. That would be a downgrade.
    I mean, what do you spend savage gear on when you don’t do ultimate? You want to clear ex faster?
    I gave the reason already.
    It would be a casual gearing process for those who want to do the harder fights later or an alternative one with different stats to crafted / tomestone gear.
    Or it could be a solution to dungeon gear not being dyable by unlocking it there.

    Outside of a resources argument I don’t really see how someone could be against people getting catchup gear from normal mode fights to have a slower alternative to crafted gear and even the ressources argument wouldn’t hold if you just used the dungeon gear and made it dyeable for example (reusing assets).

    Not to sound rude but your post reads a bit like not wanting casuals to get another gearing option and honestly at least to me sounds like you actually want to gatekeep all rewards to the harder raids.

    I also didn’t mean for chaotic to be locked. It was an example of a system to get alternative gear.

    Not everyone wants to do a savage raid much like some don’t want to craft or gather. So why not give them alternate gear that as a bonus is enough to actually get an easier start in savage if they choose to actually try it later?
    (1)

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