Wait a minute, because fate trains are more interesting and fulfilling than tome content? Are you seriously telling me that fate trains or mob grind is more engaging than I don't know, a dungeon run? Raids? Deep dungeons? Or pvp?If EW was 5000 tomes per step instead of 2000 that wouldn’t have made the relic more interesting because you couldn’t get it immediately because tomes as a system are inherently uninteresting, it’s basically buying a relic weapon with Gil. It doesn’t make thematic sense nor does it “feel” fulfilling. You can argue I’m putting way too much stock on feeling but I mean the relics are useless anyway, if they don’t feel good what’s the point anyway.
OC has serious faults but calling it a fate train is highly disingenuous especially because you know you are comparing it to tome grinds which amount to……….actual fate trains
Lets be real, 99% of the Time when a Relic Step hits you are anyway at tomestone cap, i buy always ALL the glam you can buy with tomestone gear and was not once not at the cap when the relic hits (without even doing dailys or anything, just here and there sometimes if i had motivation a normal raid or anything) so in other words
at cap when relic releases - instant bought
4 months later
already at cap - instant bought
so on so on, atleast the atma step forces to do something active and not passive
And acting like tomes is equivalent to “achieve it however you want” is also completely disingenuous because ratio of earned tomes to effort put in is so tilted to particular activities that you basically grief yourself to do anything else and of those activities 90% of them amount to general daily tasks anyway
Like even ARR light step understood that more effort should give more but relics=tomestones basically amounts to “do your daily’s then spam hunt trains”, sure you CAN do EO but the rate of tomes from EO is so hilariously low as an example it’s not an incentive or a pick you own adventure, it’s a pity reward for doing something you were already going to do even if you didn’t have a relic to make
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
People wanted things to grind. You either have a system where:And acting like tomes is equivalent to “achieve it however you want” is also completely disingenuous because ratio of earned tomes to effort put in is so tilted to particular activities that you basically grief yourself to do anything else and of those activities 90% of them amount to general daily tasks anyway
Like even ARR light step understood that more effort should give more but relics=tomestones basically amounts to “do your daily’s then spam hunt trains”, sure you CAN do EO but the rate of tomes from EO is so hilariously low as an example it’s not an incentive or a pick you own adventure, it’s a pity reward for doing something you were already going to do even if you didn’t have a relic to make
1) Fate trains to grind, nothing else.
Or
2) Tome grind, which can be fate/hunt trains for optimal output, or other things.
Like, I'm not saying every activity behind tomes is especially stellar, but I can't see a world where 1) would even prove superior to 2) in any regard. I'd certainly like them to give us more engaging systems to make relics with, but at least with tomes I can grind them however the fuck I want.
3 is not exactly a lot. Do not confuse gameplay (other WOLs, other jobs) with lore.
BTW you could make the same argument about any drop: can't be that hard to come by when any one person can gather everything they need, despite not being an expert.
Maybe stop being so biased? Option 1 at least try to give us new content (field operation), whether it's a hit or not is different discussion. Meanwhile in option 2 you're stuck doing fate farm on old zones and duty finder that you already done daily anyway (or maybe deep dungeon, idk, but they are equally, if not more, unfun amd tedious)People wanted things to grind. You either have a system where:
1) Fate trains to grind, nothing else.
Or
2) Tome grind, which can be fate/hunt trains for optimal output, or other things.
Like, I'm not saying every activity behind tomes is especially stellar, but I can't see a world where 1) would even prove superior to 2) in any regard. I'd certainly like them to give us more engaging systems to make relics with, but at least with tomes I can grind them however the fuck I want.
I don't, you're the one who brings up the topic of believable first.
It's not a FATE train, but a CE train. There's a difference because CEs are significantly more fun and threatening than dungeon bosses.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.