I'm ok with the grind. I wouldn't complain if they had decided to make it more demiatma required, but guaranteed drops. Or you needed demiatma for each initial relic weapon but, again, gauranteed drops. Or at least a better drop rate. But yea, to me, it's better than EW. I agree about the field content being something that we should always have.Yes. I'm happy. Grinds to do, the CEs are fun, doing content with "lots of other people there" is what an MMO is all about. As I was doing Occult the other day, I was thinking how much I had missed content like this. How silent Endwalker was in comparison. We should always have a Field Operation as a base, whatever its individual mechanics, just purely because it is a large-scale content that has lots of players doing things together. It always feels alive.
But OC is such a miss for me. Phantom Jobs are not as interesting as mix and matching logos/lost actions/essences. There's no downtime between fates/CEs to socialize so OC has lots of people but it doesn't have the same vibe that Eureka/Bozja did. And they absolutely messed up with FT.
"OC is a soulless cash grab designed for sub retention and is not fun"
How is it designed for sub retention? It doesn't force you to play everyday, it's gonna be the same static content until November when we can go to the northern part of the island. You can literally take months upon months of time to build your relic.
If you wanna point a soulless cash grab designed for sub retention, point to housing.
Nah we will point to OC , thank you very much indeed.
WoW that is some really low standards when it comes to content quality.
While I don't mind a bit of a grind, gameplay wise I expect more from a company like SE than doing the same 10 CE's over and over for 50hrs+. Not to mention "Farming overworld trash mobs".
Jesus, how do you not fall asleep doing that?!
As for the people: yeah people are there but they are hardly interacting. Too busy quietly rushing from Fate to Fate. Stop for even 5 seconds and you'll no longer get there in time because they die instantly due to the damn intern fucking up the scaling.
Don't get me wrong: I too thought that the EW relic of "do a quest, dump 1500 tomes -> done" was kinda anticlimactic and too uninvolved.
But OC ain't it either.
IMHO the best relic steps are the ones that encourage the player to engage with multiple facets of the game in parallel. Not just force people into one thing and make them grind till their hair turns gray.
Last edited by Granyala; 06-13-2025 at 12:47 PM.
I'm okay with it, it's far from perfect but at least wayyyy better than EW "relic". I hope next step is harder to pissed off the troglodytes who defend tomestone relic tbh![]()
Yeah if anything the atma step is the good step
I’d even prefer if they changed it so that after the initial 3 atma each new relic cost one atma of each type rather than tomes
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Well at least tomestone relic allows me to do content that I enjoy to get my relic. Unlike those glorified fate trains that are defended by the troglodytes living in that other cave.
Wouldn't it be nice to have actually creative and engaging content instead? But we can't have that can't we? We troglodytes have to fight each other because SE isn't capable to give us anything of value.
You can farm tomes from CE's so do enlighten me: where is the actual difference between Atma and tomes? Apart from the fact that you can farm tomes in a wide variety of content, from Fates to high end raids. While atmas lock you to Fates and CE's.
Are you a gambling addict and need that RNG drop or sth?
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