Quote Originally Posted by Granyala View Post
WoW that is some really low standards when it comes to content quality.
It's literally what MMOs have always been...
While I don't mind a bit of a grind, gameplay wise I expect more from a company like SE than doing the same 10 CE's over and over for 50hrs+.
CEs are fun. I could do these over and over again because they are fun. They are not the same as FATEs that just do a conal AoE; they are designed like dungeon or raid bosses and are way more fun.

Also, how do you expect SE to give you 1,792 hours of non-repeatable content each major patch?
Not to mention "Farming overworld trash mobs".
Again, this has happened in MMOs for decades. The idea of it is 1. so you aren't just doing CEs and FATEs 2. so that you will form parties and do it together with others sometimes which is social and 3. so you will use your Phantom Job and gear to try and overcome the challenge of tanking so many of them and killing them efficiently.

Social interaction is the point. In contrast, we had Island Sanctuary in Endwalker. Would you prefer that? Clicking things constantly, all alone, with no social interaction? That made Endwalker so boring. Doing things with others is fun.
IMHO the best relic steps are the ones that encourage the player to engage with multiple facets of the game in parallel. Not just force people into one thing and make them grind till their hair turns gray.
Multiple facets of the game... such as? Click a vegetable in Island Sanctuary, do a variant dungeon, do a levequest, do a weekly hunt bill, do crystal tower for the 50,000th time? I'd rather do new content that is social like this, and feels alive, with 71 others around me also doing it.