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  1. #11
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,638
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    No I just think the item you use to make the relics should be tied to the relics, not “pick it up from Rowena”
    Really, that's your reason? So make it an NPC within OC that sells the Demiatmas.
    Quote Originally Posted by Infindox View Post
    I like actually feeling like I'm working towards a relic weapon. It makes it feel special, like I had to put effort into it. The reason why EW's relics felt bad was I could passively get it without even trying.
    Lots of ways to do that w/o having to limit players to one particular set of super boring content with a toxic RNG grind that doesn't feature any form of bad luck protection.

    Light grind from past relics comes to mind, as an example. That can be applied to literally any content of the game. You can even exclude current Experts and Raids, that people run anyway and you wouldn't start capped the moment the patch dropped.
    That last point is the main reason why the EW relic felt "bleh". We always already had 2K tomes and could finish it right away.

    Quote Originally Posted by Jeeqbit View Post
    It's literally what MMOs have always been...

    CEs are fun. I could do these over and over again because they are fun.

    Also, how do you expect SE to give you 1,792 hours of non-repeatable content each major patch?

    Again, this has happened in MMOs for decades. The idea of it is 1. so you aren't just doing CEs and FATEs 2. so that you will form parties and do it together with others sometimes which is social and 3. so you will use your Phantom Job and gear to try and overcome the challenge of tanking so many of them and killing them efficiently.

    Social interaction is the point.

    Multiple facets of the game... such as?
    1) Not an argument. "It has always been this way" is just dumb. Genres can evolve, heck genres HAVE to evolve if they want to stay relevent. Zeitgeist changes. Just look at what a MASSIVE success World of Warcraft was. Why? because it DIDN'T do things the same way as the MMOs that came before it.

    2) CE's are fun for a while until you understand the encounters and they become just a dance you are used to. Sometimes benign, sometimes annoying but not really a threat anymore. I do agree that they are what boss-fates should have been from the start (tough it's super hard to keep them accessible once a zone is starved of players), which is probably why FATEs aren't that complex.

    3) I don't. Simple as that. I don't need braindead RNG grind just to have "something to do". I am not a Kiddo, I am not unemployed and I rather have a game with limited and well designed content than just a soulless "SMACK MOBS FOR 50-80hrs to get item!!11".

    4) I cannot get Atmas from the zone mobs. Forming groups is not necessary. The gear is irrelevant unless you want to deal with the mess that is the tower. Apart from that: nothing, I repeat: nothing is more boring to me that facerolling benign overworld mobs. Such tasks are best suited to automation, if only that was allowed. as it is not, whatever gold coins can buy simply doesn't exist for me.

    5) What social interaction? Typing "LFG CE" and "TYFP" once? because that is the amount of interaction I have witnessed so far. Everyone is too busy frantically racing to the next FATE to even trash talk in the zone chat. I can have the same interaction, or much more of it in any dungeon or raid. I do not need a braindead trashmob grind for that.

    6) Dungeons, open world FATEs in ALL zones, repeatable quests, old Raids, old alliance raids, old trials heck they could even incorporate gold saucer if they wanted to. SE could do A LOT to add more variety than just "grind FATEs in this one zone until your eyes bleed and your fingers break!". Think about it: this game has more than 10 YEARS worth of content much of which newer players never got to see in it's prime!

    Quote Originally Posted by CCheshire View Post
    I mean, we're free to disagree with OC content, but I'm not sure how it's a cash grab?
    I think he meant by encouraging to maintain a sub in what otherwise constitutes a content drought due to the time the relic grind needs.
    (3)
    Last edited by Granyala; 06-14-2025 at 01:10 AM.