WHM is at a point where if they won’t change the content design then WHM needs to change out of necessity. WHM is the closest this game has to a useless class considering it’s (limited) potential niches are all simply things the games design does not care about. It’s the modern healer equivalent of the HW PLD problem; fiercely powerful in a very narrow niche that simply has no practical application and “fine at best annoyance at worst” in every other situation
It’s a difficulty thing to balance because WHM is well loved by its playerbase, but not particularly well loved outside of it. Normally I’d be totally fine to go “if you don’t like it don’t play it” but WHM’s design affects the other healers as well. With two equally competant players (hell an orange WHM and a blue AST for a more extreme example) AST is simply better in every way for the shield healer. No other job exists in a situation where its mere existence simply makes others jobs harder.
I don’t necessarily believe WHM should be changed if it’s playerbase doesn’t want it changed but nor do I believe it’s fair on the part of the shield healers to have to routinely deal with a class who’s identity can be best summed up as “I externalise my own complexity onto the shield healer”



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