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  1. #1
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lorika View Post
    Well a quick and dirty fix would be to have 10% mit on Asylum instead of the useless 10% curative power (like we don't have enough healing power already <.<) and reduce the CD to 60s.
    Yeah, more homogenisation is definitely the answer. Just make asylum identical to kerachole/soil.
    (2)

  2. #2
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by BigCheez View Post
    Yeah, more homogenisation is definitely the answer. Just make asylum identical to kerachole/soil.
    At least it would be something....Because, as it stand, what the WHM do, all the other healer job can do it better (except for some very niche things)
    (0)

  3. #3
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,148
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lorika View Post
    At least it would be something....Because, as it stand, what the WHM do, all the other healer job can do it better (except for some very niche things)
    I feel like this is one of those instances where I need to highlight my previous thoughts [1, 2]:

    There are times when I feel like SGE is what you get when what you wanted is a WHM that hasn't been constrained by being the purest of "pure" healers, but instead you need to shoehorn the job into being a "barrier" healer.

    EDIT: In terms of gameplay, I mean. The aesthetics are obviously worlds apart.
    Let me elaborate: In the context of FFXIV's current encounter design...

    No one has ever accused WHM of being the bestest of "pure" healers, nor has anyone accused of SGE of being the bestest "barrier" healer. On the other hand, people have accused WHM of lacking in barriers, and SGE of putting out too much regens/HP.

    Take SGE, delete Kardia, rename (Pan)Haima as Regenerative Stoneskin/Protect (or whatever, I'm bad at names), smoosh what's left into current WHM, and... I think that might make for a reasonable jack-of-all-trades-master-of-none healer.

    And that, I think, is perfectly fitting for a healer that you can pick up at Lv.1 and take through the MSQ and Be Viable in Content(tm), while being in keeping with previous Final Fantasy games where the only healer was... a white mage (or close derivative).
    Like, WHM doesn't need to be Meta(tm) or The Best(tm). It just needs something more to its healing kit other than, "lol, I'll fix HP bars... assuming we're not all dead when {the mechanic} resolves."
    (2)

  4. #4
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by AmiableApkallu View Post
    Like, WHM doesn't need to be Meta(tm) or The Best(tm). It just needs something more to its healing kit other than, "lol, I'll fix HP bars... assuming we're not all dead when {the mechanic} resolves."
    It's not what i mean (being the best or meta).
    It's just that WHM have no place at all right now, except for being the training wheels before switching to one of the others healer.
    (0)

  5. #5
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lorika View Post
    At least it would be something....Because, as it stand, what the WHM do, all the other healer job can do it better (except for some very niche things)
    It would be something but it wouldn't be something good. They need to go back to drawing board and figure out what each job should excel at because having them all do the same thing makes for an incredibly shallow and boring game.
    (2)