


I still want to know what the team was thinking when they came out with Seraphism.
"Oh, a giant burst is happening? Don't worry, I can just hit this button and basically be two healers in one!"
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.




I'll pitch in:
"Metric says WHM is the most played healer. That means if we give WHM-esque skill to SCH (or any other), that will draw more player count into the healer pool!"


For the last few expansions it's been more a case of figuring out which parts of your job have been removed than "relearning your job".My bad, point still mostly stands. When an expansion drops, we have to relearn our jobs anyway. The difference between 'forum user's ideas would make me have to relearn my job' and 'SE's expansion additions/reworks mean I have to relearn my job' are a distinction without difference to my mind


A skill so visually at-odds with the established identity/lore of the Job, even JP asked 'yo why did you add this'
A skill that removed certain player model's entire jaw on launch
A skill which has a mutual exclusivity rule with another action (Dissipation), but said rule works differently to all other rules in the Job kit. You can't use Fey Blessing while in Seraph, you can't use Dissipation while in Seraph, you can't use Union while in Seraph. But while you can't use Seraphism during Dissipation, you CAN use Dissipation during Seraphism, which immediately ends the Seraphism buff. So you can screw yourself out of Seraphism duration by being too jumpy/panicked (which is the exact time you'd be considering pressing Seraphism and/or Dissipation, presumably), potentially.
A skill which grants access to two new actions which don't need to exist, and have their own bizarre conflicts and mutual exclusivities. Manifestation and Accession are nothing more than 'Adloquium and Concitation, but instantcast and 20% stronger', the effect could have been mimicked by just having Seraphism's effect be 'makes Adlo/Concitation instant cast, and increases their potency by 20%'. But because Manifestation and Accession aren't Adloquium and Concitation, Recitation doesn't work on them, so you can't guarantee-crit a Manifestation for a Deployment, for example
And it randomly has a Regen effect attached. Could have had the skill be Tactical/Military themed, call it Tabula Rasa, call the Regen effect 'Inspiring Presence' or something more military themed
I hate Seraphism




I actually don’t hate the soft conflict that recitation has with manifestation or accession because if it didn’t have that it would basically be reduced to a pseudo spreadlo amplifier like protraction is
I despise everything else about seraphism feeling like it was designed as a horrible get out of jail free card for people who misplanned SCH (even though that’s SCH’s entire point) but do think the soft conflict with recitation was actually well thought out for the purpose of counteracting how the average SCH main would use it
I’m 99.9% sure it’s an accident and they simply forgot to code on recitation affecting those actions but as it stands i hope they don’t change that effect
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

Because I lost the drive to play this game much, I still haven't leveled everything yet. I forgot Seraphism is a thing.
Good thing I gave up playing Hrothgar because like reaper it sucks having your tail cut off. It's worse for Veira no way their ears could be hidden.
Unless I'm wrong and Viera do get to keep their ears with Seraphism. I haven't seen the skill ever after Dawntrail's launch.
It's maybe more comfy, but not all that much. Also, those meme runs are not done by prog teams or random people in PF. They are done in very controlled environments by very knowledgeable people.Doing a run where you have two of the same healer would be quite the meme. But I have seen logs for such runs uploaded, so clearly some people try to take on the challenge. It is quite undisputable IMO, that if you were to try for whatever reason, you'd have far more success/be able to clear far more, with less overgearing required, with 2 ASTS than you would with 2 WHMs. Being able to rotate between 4 total CU uses per 2mins, plus having 40s of uptime on Neutral Sect, and 2 Sun Signs between them, means that AST simply has far more versatility in how it mitigates. And that is the crux of WHM's issues. The lack of mitigation options means that the SCH or SGE is forced into using a more rigid plan of where to use what. With an AST in a coordinated environment, the SCH/SGE has the potential to say 'okay, you can CU this, which frees me up to move my stuff from here, to this part instead'.
My dude, please....Only sometimes, is 'AST/WHM there to provide HP and restore what is left after shield healers do their stuff for the mechanic', because sometimes, the shield healer ends up doing the HP restoration too. For example, I have a couple fo reclear logs that end up looking like this:
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Your synergy with the WHM was 0. You were just pressing buttons with 0 regard of your co-healer or plan which is understandable since it is PF.
Also, comparing M8s with M5s is really unfair since M8s has vastly more damage and offers a lot more healing opportunities. People are already better geared and don't take as much damage in M5s.




That overheal is functionally nothing in the grand scheme of things
It doesn’t remotely disprove that 99.9% of the time the shields don’t need the regens
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Do you know how stupid that sounds? Please enter M8s and solo heal if you think shield is all you need in a party. Please do FRU with only a shield healer.
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