
Originally Posted by
Mawlzy
Great questions that gets us to the nuts-and-bolts of the discussion.
First, let me repeat my endorsement of Alice's points about current dungeon design and the monotony of "dodge the AoE." I think this negatively impacts the enjoyment of players across the skill spectrum, either because they find it hard, or because they find it one-dimensional and dull. The devs seem insistent that degree of difficulty is increased by faster, more overlapping puddles. I believe changing this will help the less-skilled players simply because it will introduce mechanics and designs that they are intrinsically better at. You raise this very point in noting that what is easy for some is hard for others.
As to what players find fun, you are correct that is going to be subjective, but I can share my experiences as a low-skilled PvEer, that are common to FC members who are similarly afflicted.
First, it is not fun to feel a burden to others. I completely accept we all have a personal responsibility to play as best we can, but I think it is underappreciated by strong players that many weak ones do actually put in effort. My main reason for wading into this thread was to push-back against the idea that weaker players are lazy and not trying. I understand it must be baffling to some of you that a player cannot move out of an AoE telegraphed by a massive glowing arm, but when I am reorienting myself from the previous frantic dodge, scanning if any skills have procced, and checking the boss cast bar, I can quite easily stand rooted to the spot. (FWIW this is something that has become an increasing problem as I've aged. I hate that fact, but cannot ignore it.)
So what do I personally enjoy? I like the fact that if I run one of the CT alliance raids as MCH, I'll usually have 2nd or 3rd enmity behind the tank. I won't die. I can actually focus on something approaching a decent rotation. In other words, this content that is simple for others is allowing me the room to do the things that combat in this game is supposed to be about. (It's helped by the fact I'm massively overgeared and can absorb an AoE clip when I do move too slow.)
In dungeons and trials around level 90 and up, I can't do anything like that. I'm not "fighting the boss," I'm trying and usually failing to avoid death. The required speed of cognition and motion is simply too fast. A simplified version of such dungeons would allow me to enjoy them, and even play with other scrubs rather than NPCs, which I greatly prefer. I'm guessing this could be fixed by a "Super-Echo" that made some mistakes less fatal. I'm fine with dying in dungeons, but when it's all I do it's dull. And I don't learn anything. I already know I'm old and slow.