Results 1 to 10 of 209

Hybrid View

  1. #1
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    574
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    While I agree that there is a problem with content design, I am among those who would see dungeons be more interesting (and better balanced so that tanks actually have something to tank and healers have something to do... At all) but that would involve the devs making something that isn't "dodge the aoe". It's kind of sad how all combat content in this game since at least ShB distils down to "dodge the aoe", we used to have to press buttons, interact with things... Now it's just new patterns of aoes. The Tuweyawata hole is no different really, only the penalty is instant death which is why I hate it.

    A two track approach to "difficulty" does nothing to even abate, much less fix the real problems this game has.
    (4)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    While I agree that there is a problem with content design, I am among those who would see dungeons be more interesting (and better balanced so that tanks actually have something to tank and healers have something to do... At all) but that would involve the devs making something that isn't "dodge the aoe". It's kind of sad how all combat content in this game since at least ShB distils down to "dodge the aoe", we used to have to press buttons, interact with things... Now it's just new patterns of aoes. The Tuweyawata hole is no different really, only the penalty is instant death which is why I hate it.

    A two track approach to "difficulty" does nothing to even abate, much less fix the real problems this game has.
    Sure. All dual-track does is potentially make those at each end of the skill spectrum less miserable.

    But yes, there's a more fundamental issue with the "dodge the AoE" design; it's bloody boring. It's also intertwined with job design.

    I'd even suggest many of those who currently struggle with PvE do so precisely because rapid cognition and accurate movement are particularly challenging for them.

    Even including multiple wipes, I guess I haven't negotiated the dreaded hole more than half a dozen times. But despite being crap at PvE I've never fallen down it. Maybe my one skill is running around in circles.
    (1)