While I agree that there is a problem with content design, I am among those who would see dungeons be more interesting (and better balanced so that tanks actually have something to tank and healers have something to do... At all) but that would involve the devs making something that isn't "dodge the aoe". It's kind of sad how all combat content in this game since at least ShB distils down to "dodge the aoe", we used to have to press buttons, interact with things... Now it's just new patterns of aoes. The Tuweyawata hole is no different really, only the penalty is instant death which is why I hate it.

A two track approach to "difficulty" does nothing to even abate, much less fix the real problems this game has.