here is a clip from Thomas Mahler, and his opinion about game difficulty.
https://youtu.be/Dwo5uoRPqJE?t=532
here is a clip from Thomas Mahler, and his opinion about game difficulty.
https://youtu.be/Dwo5uoRPqJE?t=532
Would you agree his key point is that for a game to be interesting "you have to overcome challenge"?here is a clip from Thomas Mahler, and his opinion about game difficulty.
https://youtu.be/Dwo5uoRPqJE?t=532
If so, it sounds like for you and other skilled players, MSQ dungeons are insufficiently challenging.
Given that the game caters to players of all different skills, the solution is surely dual-track difficulty?
Why do you object to this suggestion?
Yes, overcoming a challenge is the key part of gaming and progressing difficulty on higher levels is as old as gaming itself. I do raid Savage but not ultimate, i have one clear in UCOB, but i lack the time and mental energy after work to try another.Would you agree his key point is that for a game to be interesting "you have to overcome challenge"?
If so, it sounds like for you and other skilled players, MSQ dungeons are insufficiently challenging.
Given that the game caters to players of all different skills, the solution is surely dual-track difficulty?
Why do you object to this suggestion?
What do you mean with dual-track difficulty? an even easier easy mode for normal content? i have already said that i don't care and if people wanted to skip all combat all together thats is also fine, but then you should also get no loot or other rewards.
But you see, this game FORCES you to play the old dungeons and trials over and over to reach your weekly tomestone cap or other rewards, and can that be at least somewhat entertaining instead of a snoozefest?
Eh? The game doesn't FORCE you to cap tomes, that's a choice.Yes, overcoming a challenge is the key part of gaming and progressing difficulty on higher levels is as old as gaming itself. I do raid Savage but not ultimate, i have one clear in UCOB, but i lack the time and mental energy after work to try another.
What do you mean with dual-track difficulty? an even easier easy mode for normal content? i have already said that i don't care and if people wanted to skip all combat all together thats is also fine, but then you should also get no loot or other rewards.
But you see, this game FORCES you to play the old dungeons and trials over and over to reach your weekly tomestone cap or other rewards, and can that be at least somewhat entertaining instead of a snoozefest?
But yes, dual-track would allow you to enjoy the experience more by making old trials and dungeons more challenging for those who want it.
Less-skilled players would be challenged by an easier mode.
One huge advantage for you is that never again will you be compelled to play with the Netflix-watching, Cure1-spamming, undergeared level 100 WHM who cannot read their tooltips or open their eyes while playing.
Last edited by Mawlzy; 03-11-2025 at 06:30 AM.
That horse you're on is pretty high, perhaps coming down might make you seem less sarcastic. Even me, someone who finds zero difficulty with dungeons, can agree to at least extend an olive branch and give an easier mode for dungeons (if only for the story). It would come at a price (your rewards, or much less of them). If people do not wish to use the tools given to them (npcs) or cannot do it even with them then a line has to be drawn somewhere. If you give even the skilled players a spammable rewarding mode then of course they'd use it.
Making everything only difficult for the least skilled makes for a very boring combat game for everyone else in PvE.
There is nothing more boring for the less-skilled than not being able to progress the MSQ at all. This is particularly true for those who coped perfectly well for years, then the increasing difficulty stymied them.That horse you're on is pretty high, perhaps coming down might make you seem less sarcastic. Even me, someone who finds zero difficulty with dungeons, can agree to at least extend an olive branch and give an easier mode for dungeons (if only for the story). It would come at a price (your rewards, or much less of them). If people do not wish to use the tools given to them (npcs) or cannot do it even with them then a line has to be drawn somewhere. If you give even the skilled players a spammable rewarding mode then of course they'd use it.
Making everything only difficult for the least skilled makes for a very boring combat game for everyone else in PvE.
I have provided a solution.
As to high horses, those looking down on players less-skilled than themselves would appear to be the ones engaging in equine elevation. I have no idea why, in threads like this, they have to be so damn condescending.
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