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  1. #51
    Player
    Arohk's Avatar
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    Jul 2019
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    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    here is a clip from Thomas Mahler, and his opinion about game difficulty.

    https://youtu.be/Dwo5uoRPqJE?t=532
    (1)

  2. #52
    Player Mawlzy's Avatar
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    Sep 2023
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    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arohk View Post
    here is a clip from Thomas Mahler, and his opinion about game difficulty.

    https://youtu.be/Dwo5uoRPqJE?t=532
    Would you agree his key point is that for a game to be interesting "you have to overcome challenge"?

    If so, it sounds like for you and other skilled players, MSQ dungeons are insufficiently challenging.

    Given that the game caters to players of all different skills, the solution is surely dual-track difficulty?

    Why do you object to this suggestion?
    (3)

  3. #53
    Player
    Arohk's Avatar
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    Jul 2019
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    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mawlzy View Post
    Would you agree his key point is that for a game to be interesting "you have to overcome challenge"?

    If so, it sounds like for you and other skilled players, MSQ dungeons are insufficiently challenging.

    Given that the game caters to players of all different skills, the solution is surely dual-track difficulty?

    Why do you object to this suggestion?
    Yes, overcoming a challenge is the key part of gaming and progressing difficulty on higher levels is as old as gaming itself. I do raid Savage but not ultimate, i have one clear in UCOB, but i lack the time and mental energy after work to try another.
    What do you mean with dual-track difficulty? an even easier easy mode for normal content? i have already said that i don't care and if people wanted to skip all combat all together thats is also fine, but then you should also get no loot or other rewards.
    But you see, this game FORCES you to play the old dungeons and trials over and over to reach your weekly tomestone cap or other rewards, and can that be at least somewhat entertaining instead of a snoozefest?
    (7)

  4. #54
    Player Mawlzy's Avatar
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    Sep 2023
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    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arohk View Post
    Yes, overcoming a challenge is the key part of gaming and progressing difficulty on higher levels is as old as gaming itself. I do raid Savage but not ultimate, i have one clear in UCOB, but i lack the time and mental energy after work to try another.
    What do you mean with dual-track difficulty? an even easier easy mode for normal content? i have already said that i don't care and if people wanted to skip all combat all together thats is also fine, but then you should also get no loot or other rewards.
    But you see, this game FORCES you to play the old dungeons and trials over and over to reach your weekly tomestone cap or other rewards, and can that be at least somewhat entertaining instead of a snoozefest?
    Eh? The game doesn't FORCE you to cap tomes, that's a choice.

    But yes, dual-track would allow you to enjoy the experience more by making old trials and dungeons more challenging for those who want it.

    Less-skilled players would be challenged by an easier mode.

    One huge advantage for you is that never again will you be compelled to play with the Netflix-watching, Cure1-spamming, undergeared level 100 WHM who cannot read their tooltips or open their eyes while playing.
    (3)
    Last edited by Mawlzy; 03-11-2025 at 06:30 AM.

  5. #55
    Player
    Arohk's Avatar
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    Jul 2019
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    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mawlzy View Post
    Eh? The game doesn't FORCE you to cap tomes, that's a choice.
    If your goal is to clear Savage and have good gear, to do so, it is not a choice, because half your stuff comes from Tomes, and the other half from Raids.
    (2)

  6. #56
    Player Mawlzy's Avatar
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    Sep 2023
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    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arohk View Post
    If your goal is to clear Savage and have good gear, to do so, it is not a choice, because half your stuff comes from Tomes, and the other half from Raids.
    Attempting to clear Savage is a choice.
    (2)

  7. #57
    Player
    Arohk's Avatar
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    Jul 2019
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    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mawlzy View Post
    Attempting to clear Savage is a choice.
    So is playing the game.
    (11)

  8. #58
    Player Mawlzy's Avatar
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    Sep 2023
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    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arohk View Post
    So is playing the game.
    Once again I struggle to decode your series of non sequiturs. But do please give my warm regards to that WHM we've been discussing.
    (4)

  9. #59
    Player
    Mesarthim's Avatar
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    Jun 2016
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    Kugane
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    985
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    That horse you're on is pretty high, perhaps coming down might make you seem less sarcastic. Even me, someone who finds zero difficulty with dungeons, can agree to at least extend an olive branch and give an easier mode for dungeons (if only for the story). It would come at a price (your rewards, or much less of them). If people do not wish to use the tools given to them (npcs) or cannot do it even with them then a line has to be drawn somewhere. If you give even the skilled players a spammable rewarding mode then of course they'd use it.

    Making everything only difficult for the least skilled makes for a very boring combat game for everyone else in PvE.
    (2)

  10. #60
    Player Mawlzy's Avatar
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    Sep 2023
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    Jessa Marko
    World
    Adamantoise
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    Machinist Lv 100
    Quote Originally Posted by Mesarthim View Post
    That horse you're on is pretty high, perhaps coming down might make you seem less sarcastic. Even me, someone who finds zero difficulty with dungeons, can agree to at least extend an olive branch and give an easier mode for dungeons (if only for the story). It would come at a price (your rewards, or much less of them). If people do not wish to use the tools given to them (npcs) or cannot do it even with them then a line has to be drawn somewhere. If you give even the skilled players a spammable rewarding mode then of course they'd use it.

    Making everything only difficult for the least skilled makes for a very boring combat game for everyone else in PvE.
    There is nothing more boring for the less-skilled than not being able to progress the MSQ at all. This is particularly true for those who coped perfectly well for years, then the increasing difficulty stymied them.

    I have provided a solution.

    As to high horses, those looking down on players less-skilled than themselves would appear to be the ones engaging in equine elevation. I have no idea why, in threads like this, they have to be so damn condescending.
    (4)

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