Quote Originally Posted by Mawlzy View Post
Would you agree his key point is that for a game to be interesting "you have to overcome challenge"?

If so, it sounds like for you and other skilled players, MSQ dungeons are insufficiently challenging.

Given that the game caters to players of all different skills, the solution is surely dual-track difficulty?

Why do you object to this suggestion?
Yes, overcoming a challenge is the key part of gaming and progressing difficulty on higher levels is as old as gaming itself. I do raid Savage but not ultimate, i have one clear in UCOB, but i lack the time and mental energy after work to try another.
What do you mean with dual-track difficulty? an even easier easy mode for normal content? i have already said that i don't care and if people wanted to skip all combat all together thats is also fine, but then you should also get no loot or other rewards.
But you see, this game FORCES you to play the old dungeons and trials over and over to reach your weekly tomestone cap or other rewards, and can that be at least somewhat entertaining instead of a snoozefest?