Quote Originally Posted by Arohk View Post
here is a clip from Thomas Mahler, and his opinion about game difficulty.

https://youtu.be/Dwo5uoRPqJE?t=532
Would you agree his key point is that for a game to be interesting "you have to overcome challenge"?

If so, it sounds like for you and other skilled players, MSQ dungeons are insufficiently challenging.

Given that the game caters to players of all different skills, the solution is surely dual-track difficulty?

Why do you object to this suggestion?