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  1. #10
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arohk View Post
    Yes, overcoming a challenge is the key part of gaming and progressing difficulty on higher levels is as old as gaming itself. I do raid Savage but not ultimate, i have one clear in UCOB, but i lack the time and mental energy after work to try another.
    What do you mean with dual-track difficulty? an even easier easy mode for normal content? i have already said that i don't care and if people wanted to skip all combat all together thats is also fine, but then you should also get no loot or other rewards.
    But you see, this game FORCES you to play the old dungeons and trials over and over to reach your weekly tomestone cap or other rewards, and can that be at least somewhat entertaining instead of a snoozefest?
    Eh? The game doesn't FORCE you to cap tomes, that's a choice.

    But yes, dual-track would allow you to enjoy the experience more by making old trials and dungeons more challenging for those who want it.

    Less-skilled players would be challenged by an easier mode.

    One huge advantage for you is that never again will you be compelled to play with the Netflix-watching, Cure1-spamming, undergeared level 100 WHM who cannot read their tooltips or open their eyes while playing.
    (3)
    Last edited by Mawlzy; 03-11-2025 at 06:30 AM.