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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,213
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Seems to me that answer to "I cannot/will not perform basic tasks in a combat setting and demand to complete the story anyway" is the Trusts system that the devs have spent the last few expansions expanding. As has been pointed out in this very thread, you can press no buttons other than those needed to reach the next fight (and maybe avoid death) and the NPCs will clear the duty for you, short of buying a story skip it really doesn't get any easier than that. But that begs the question "why would you play what is clearly marketed as an 'Action RPG' if you're not able or willing to do the action part of the action RPG?". I don't play competitive shooters because I'm not competitive in that setting and I have no particular interest in becoming competitive, I don't play ranked RTS because (again) I'm not good enough and I know it.

    FF14 does not present difficult mechanics in dungeons, it never has and it probably never will.
    I'm sorry if I understood something wrong, but are you saying that you cannot enjoy something if you're bad at it, and should instead either git gud or refrain from playing?
    What are all those players ranked in bronze doing in said multiplayer games then?

    I do agree though that since we have duty support, a case can be made for it, but they are kinda beyond the point since this is about roulettes anyway.

    Quote Originally Posted by Yeonhee View Post
    I don't play that much anymore and even I still see level 100 players not using AoE on 5+ mobs. WHM spamming either Cure 1 or Cure 3. People running with/from stack markers. People standing on top on the tank with a buster marker. So yes, there are people that just don't want to learn even the basics of the combat.

    It has everything to do with it. Launch any DT dungeon with Trust and don't attack a single time. NPCs are still gonna clear. Then again, how much easier do you want it to be ?
    Does this prevent dungeon completion or are we moving the goalposts?
    (6)
    Last edited by Valence; 03-11-2025 at 12:47 AM.

  2. #2
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    629
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valence View Post
    I'm sorry if I understood something wrong, but are you saying that you cannot enjoy something if you're bad at it, and should instead either git gud or refrain from playing?
    What are all those players ranked in bronze doing in said multiplayer games then?
    Speaking only for myself, I don't tend to enjoy things I'm bad at, no. I tried playing SGE recently, tried really hard to get any level of good at it and while I could reliably clear content with minimal risk to other players, I hated it, so I stopped and went back to playing things I like and have some measure of skill at. In the context of this thread and my opinion on the matter though, I'm not going to go about complaining that SGE is incompatible with me and has to be changed, I'll just play WHM or AST or SCH instead.

    I'm glad you raised the point of bronze ranked players in competitive games, to them I say "if you're having fun, more power to you." I don't mean to exclude people for not being amazing at a game, I'm not the best in savage or Chaotic for example, I've done my share of fails and wiped my share of parties because I wasn't quick enough or I prepositioned too early or in the wrong place or I misjudged the healing requirement - it happens, it's not the games fault, it's not a problem functionally with the game (I have my issues with balance, as can be seen from my post history and I'm quite vocal about that) and the content shouldn't change because I'm bad at it - It should change for a slew of other reasons.

    I draw the line at "I am bad at game and not having fun (anymore), so game should change", no, you should change or change your choice of game. Just to reiterate - Being bad at a game is fundamentally okay, particularly if you are still having fun - as a healer main that's all the better for me as it gives me actual gameplay.
    (2)

  3. #3
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,041
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    And if you only design the most common content to cater to the lowest common denominator of skill then a line has to be drawn somewhere, else you're asking for a very boring game. Tools are given to them. NPCS, easy mode solo instances, etc.
    (3)

  4. #4
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,376
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Another thought, but I think that the dungeon bosses in Dawntrail are an appropriate difficulty, however, the problem is that the jump in difficulty between Endwalker, and Dawntrail dungeon bosses is maybe a little steep. So I think would be worthwhile to reevaluate the difficulty of previous dungeons to create a smoother difficulty curve.
    (0)

  5. #5
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Seems like there's an Echo in here.

    I love this idea of people playing through 100 levels, steadfastly "refusing to learn." The dedication!

    And the Trust system has absolutely nothing to to with dual difficulty. For one thing the NPCs sometimes die in the very first dungeon for which they can be used - Holminster Switch.
    (3)

  6. #6
    Player
    Yeonhee's Avatar
    Join Date
    Dec 2021
    Posts
    59
    Character
    Ruby Nephys
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Mawlzy View Post
    Seems like there's an Echo in here.

    I love this idea of people playing through 100 levels, steadfastly "refusing to learn." The dedication!

    And the Trust system has absolutely nothing to to with dual difficulty. For one thing the NPCs sometimes die in the very first dungeon for which they can be used - Holminster Switch.
    I don't play that much anymore and even I still see level 100 players not using AoE on 5+ mobs. WHM spamming either Cure 1 or Cure 3. People running with/from stack markers. People standing on top on the tank with a buster marker. So yes, there are people that just don't want to learn even the basics of the combat.

    It has everything to do with it. Launch any DT dungeon with Trust and don't attack a single time. NPCs are still gonna clear. Then again, how much easier do you want it to be ?
    (6)

  7. #7
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Yeonhee View Post
    I don't play that much anymore and even I still see level 100 players not using AoE on 5+ mobs. WHM spamming either Cure 1 or Cure 3. People running with/from stack markers. People standing on top on the tank with a buster marker. So yes, there are people that just don't want to learn even the basics of the combat.

    It has everything to do with it. Launch any DT dungeon with Trust and don't attack a single time. NPCs are still gonna clear. Then again, how much easier do you want it to be ?
    If you can't be bothered to read my posts, I don't think I'm obliged to repeat myself. Particularly given your insistence of parroting this lazy caricature of the clueless level 100 WHM spamming Cure I while watching Netflix.

    One request: when you next see them, please give them my IGN so I can finally meet them.
    (3)

  8. #8
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Allow me to magnify it, since it's apparent many skilled players are missing an important detail. And because some seem to lack empathy, let me appeal to their self-interests.

    The reason less-skilled players find dungeons on expansion hard to clear is not because they have difficulty pressing their buttons. It is because they struggle to avoid the monotonous DDR mechanics. There are two implications of this, that skilled players should care about.

    Running dungeons with NPCs is not easier, it is far more difficult. Why? Because the NPCs do not rez you. So what might be the response of struggling players when they get stuck on a dungeon?

    The only option currently offered by the game is to queue in via DF and be carried.

    Thus skilled players wishing to get through the dungeon as rapidly as possible will be frustrated by these "clueless" players wasting their time.

    Many of us are thoughtful enough not to be a burden in this way and -- personal experience -- spent hours in bloody Origenics with the NPCs to advance the MSQ while not inconveniencing our skilled brothers and sisters.

    But if the dungeons get increasingly difficult, you will simply see more less-skilled players in your runs slowing you down.

    This will give you the opportunity to come here braying about how stupid the average player is. But I would hope you'd rather find a solution that allows you to enjoy dungeon runs, and even have MSQ dungeons made more difficult to better respect your undoubted skill.

    That requires dual-track difficulty.
    (5)

  9. #9
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mawlzy View Post
    It is because they struggle to avoid the monotonous DDR mechanics. There are two implications of this, that skilled players should care about.
    they struggle because they dont read or dont pay attention.



    there is always an obvious tell for dodging mechanics in normal modes, even if you get hit by a "gotcha" moment, you should know the next time.
    (9)

  10. #10
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arohk View Post
    they struggle because they dont read or dont pay attention.
    Your ability to be both insulting and wrong within a single, badly-punctuated declarative sentence is phenomenal.

    Have you ever spoken to players who find dungeons hard? I have. They read guides and their tooltips, watch videos, observe cast bars, and pay attention. And they struggle.

    I used to play a game for a living. Literally my only source of income. I was much better at it than most people who played. At no point did I assume that those less skilled than me were stupid or lazy.
    (6)

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