They are lacking in nuance because they are COPIES, I don’t know how to make this any clearer. The skills were added to SCH’s kit over time to fulfil particular niches then SGE just dumped them in their kit with almost nothing changed for no reason than to fill out its kit. Let me ask you this. Why does SGE need the skills SCH learned overtime to fill out its kit rather than them actually introducing unique skills (and tying them to SGE’s actual unique systems). Why when they made addersgall did they go
1) direct heal 600 potency no CD check
2) 400 potency AOE direct heal 30 second CD check
3) 10% mitigation bubble that gets a 550 potency regen at 78 30 second CD check
4) single target higher potency than 1) with additional effect 45 second CD check
5) extra gauge generator on a long CD check
6) 3 per minute + extra gauge generator check
Like they didn’t even TRY to pretend they didn’t just rip off aetherflow. And this extends to other skills as well. Like soteria, it’s SGE’s answer to aetherpact, but aetherpact wasn’t there to be a heal channeller of a higher potency than embrace, it was a replacement for the fact that embrace used to be targeted. So soteria has completely missed the point of what aetherpact exists Is it really so strange to fondly remember the original and hate the blatant rip off? Mana regen on addersgall feels bad because it removes the nuance of SCH’s cost based system. Aetherflow actions cost something you have to actively have a reason to want to press them. SGE lacks that. Because pressing them for no other reason than to put them on CD confers a benefit……namely mana regen. It’s the same problem as the modern lily system. You shouldn’t be rewarded for wasting your healing. Now personally I preferred when regen was tied to energy drain not aetherflow but regardless a system designed to confer benefits to wasting your healing is bad because the mana regen is never the difference on whether you throw out a heal or not……unless your intention is only the regen and the healing is useless
These were week 2 clears on both classes and yes the skills aren’t identical but like I said, the fact that the mit plan remotely works is the problem. Critdom+blessing equals pnuema, or expedient+blessing equals holos, whispering dawn+illumination equals physis. In a savage mit plan these tiny differences in nuance make little to no difference. SCH just splits a lot of its buttons functions while SGE combines them but they lead to the same end result



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