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  1. #11101
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    681
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    Bosses just need more random moves and stop teaching first and just go full punish instantly.


    to me if you have reach DT you should be knowing what you are doing.
    Bosses do have a pool of mechanics that can happen based on RNG, you should already know this, just not in trash content. Also, having more rng and more mechanics? Well, okay, but I don't want to sit in a trash dungeon for 1 hour either.

    Also, yes, people should know how to play their class in DT, yet the reality is very different, isn't it?


    Quote Originally Posted by klu View Post
    Because this is an mmo forum, and therefore whining must take precedence.

    BLUF: This thread is here for narcissists.

    To be more specific, the uhh... "zeitgeist" around healing has been shifting in the last few years. Folks click on the class that heals the other classes, and dont want to heal. They want to DPS. Its a little baffling honestly, but thats where we're at.
    Pretty much


    Quote Originally Posted by CaptainLagbeard View Post
    For the DPS side, if they're so desperate to keep Healers only having one attack spell, buff it up to the point where it matches Tanks damage output, or nerf Tanks damage to match healers. .
    Talking about healers having only 1 button rotation is such a disingenuous argument; it's not even funny at this point. And aaahhh yes, we found the scapegoat, the tanks.. rolls eyes

    Quote Originally Posted by Saraide View Post
    Okay so first you are implying job design has to be this way because it just makes sense and then when provided with an example from the past you say 'well we cant do that anymore, that was in the past'. Currently I dont think SE will return to old job design. I also think that SE is doing a bad job at designing the game in a lot of places. So asking "What makes you think SE will return to it?" doesnt hold a lot of weight because I see them making a lot of mistakes.

    Also job balance has been in a hilariously bad state for a while now. Job simplification has not come with the benefit of job balance. It has come so the SE can spend less effort on this game and more effort on trash projects instead.



    The edit makes me think they are actually upset at this which ngl is kinda funny.
    The fact remains that enough people despised the old design, enough for SE to change it and move away from it. Repeat after me: it's not coming back. and yes, if SE went back, it would indeed be a mistake.

    So let me see if I get it. You dislike the game, you hate the classes, the encounter design, can't stop talking about how bad SE is and all the "mistakes" they are making, yet you are still here. I guess you enjoy toxic relationships. The 'worse' they treat you, the more inclined you are to stick to it..

    well.. If you are into that kind of thing, okay I guess?
    (0)

  2. #11102
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,314
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kohashi View Post
    Talking about healers having only 1 button rotation is such a disingenuous argument; it's not even funny at this point. And aaahhh yes, we found the scapegoat, the tanks.. rolls eyes
    Yea I suppose it is kind of disingenuous. We do also have a DoT we need to apply every roughly 30 seconds.
    Edit: Also, it doesn't actually address the fact that Tanks aren't supposed to be DPS either.
    (0)
    Last edited by CaptainLagbeard; 06-24-2025 at 08:46 PM.

  3. #11103
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    757
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kohashi View Post
    The fact remains that enough people despised the old design, enough for SE to change it and move away from it.
    That is literally not how the current class design happened, you are, as usual for you, talking out of your own ass here.
    A lot of raiders complained about the difficulty of buff stacking and instead of fixing the issue properly CS3 went with the laziest approach to make the complainers shut up, which is why class gameplay today is the way it is.

    Some players and playtesters felt anxious having to do more than just heal as a healer, so CS3 simply removed the parts of healer gameplay that could be seen as "anxiety inducing", with no regard to the enjoyers of the gameplay.

    Every solution CS3 built in this game has just been the laziest, most uncreative, most uninspired way as a response to feedback. Most class reworks are "throw stuff at a wall and see what sticks".
    (4)
    Last edited by ovIm; 06-24-2025 at 08:56 PM. Reason: typo
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  4. #11104
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,840
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Oh yeah those three fey blessings and 10 sacred soils really break up the 180 broils I do

    Totally not a 1 button rotation that 70% of my entire button presses (not just casts total button presses) are either broil or my useless non interactive dot
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #11105
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I suppose it's technically correct that healers don't have a 1 button rotation, they don't actually have a rotation at all.

    They just chaincast filler until the key falls off.

    Riveting gameplay.
    (6)

  6. #11106
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    566
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    It's kinda funny they said "play ultimate", I've been working through the current savage tier and I've noticed this game design is remarkably hostile to healers...

    In dungeons there's not nearly enough damage output to justify tank kits, much less the existence of a healer as well, I'd argue extremes are the best balanced in that tank kits are mostly justified and raidwides actually warrant healing, also with the exception of some insta-kills a healer can usually do something about mistakes. But then we come to savage and I don't know what they were thinking, if you take any damage you're not meant to you either die outright and fail the enrage dps check or cause a wipe alternatively you get a damage down which a healer can do nothing about and fail the enrage dps check. There is no in-between, nothing for the healer to do to recover it, why have raidwide damage at that point? Why have the healers? What do the healers contribute that dps wouldn't do better?
    (5)

  7. #11107
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kohashi View Post
    Bosses do have a pool of mechanics that can happen based on RNG, you should already know this, just not in trash content. Also, having more rng and more mechanics? Well, okay, but I don't want to sit in a trash dungeon for 1 hour either.

    Also, yes, people should know how to play their class in DT, yet the reality is very different, isn't it?




    Pretty much




    Talking about healers having only 1 button rotation is such a disingenuous argument; it's not even funny at this point. And aaahhh yes, we found the scapegoat, the tanks.. rolls eyes



    The fact remains that enough people despised the old design, enough for SE to change it and move away from it. Repeat after me: it's not coming back. and yes, if SE went back, it would indeed be a mistake.

    So let me see if I get it. You dislike the game, you hate the classes, the encounter design, can't stop talking about how bad SE is and all the "mistakes" they are making, yet you are still here. I guess you enjoy toxic relationships. The 'worse' they treat you, the more inclined you are to stick to it..

    well.. If you are into that kind of thing, okay I guess?
    I love how posters like this eventually always pull their final resort of "just quit". I do like the game, SE is just making it more and more difficult to do so. At some point I may quit. Until then I'll be posting, even if you'd rather have healers be silent.
    (10)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  8. #11108
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    It's kinda funny they said "play ultimate", I've been working through the current savage tier and I've noticed this game design is remarkably hostile to healers...

    In dungeons there's not nearly enough damage output to justify tank kits, much less the existence of a healer as well, I'd argue extremes are the best balanced in that tank kits are mostly justified and raidwides actually warrant healing, also with the exception of some insta-kills a healer can usually do something about mistakes. But then we come to savage and I don't know what they were thinking, if you take any damage you're not meant to you either die outright and fail the enrage dps check or cause a wipe alternatively you get a damage down which a healer can do nothing about and fail the enrage dps check. There is no in-between, nothing for the healer to do to recover it, why have raidwide damage at that point? Why have the healers? What do the healers contribute that dps wouldn't do better?
    There's a reason veteran raiders call modern savage fights a spreadsheet simulator. You learn the fight exactly once, then you go through the motions in every clear after the first one, never deviating from your script while mashing your filler key during any blank space in your script. If someone trips up, chances are that you're resetting to the start or you're prepping a raise. I can count on one hand the number of times a quick heal saved the run where it would otherwise fail, I had a multitude of that kind of situation in savage pre-Shadowbringers.

    Recovery is a lost art in modern healers, because you're not allowed to recover most situations, you will do the dance or you will restart.
    (5)

  9. #11109
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,021
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I'm sure the devs are happy to know there's this many performative care the thread receives.
    (1)

  10. #11110
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Self-healing and sustain on Tank is actually a bit too strong but, it wouldn't be a problem if it wasn't paired with a huge amount of mits and an insane amount of HP.
    I mean, waht's the point of having this much of Self-healing/Sustain and this huge HP pool when you can take less than half of them?

    You can twist things in any way you want, Tanks need to be nerfed... Not, not nerfed, just put back to a normal level of power.

    Too much powercreep is what killed a lot of games.
    (0)

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