I think you're making some... rather negative assumptions about how SE makes their design choices.
I'm thinking maybe this has to do with lore? Kardia, in greek, means "heart". "-ion" is a suffix that means "an act, state, or result of doing something". So, in game, when you cast Kardia and give someone Kardion, you are connecting your heart to theirs, and they receive healing from you as a result of that connection. Its described as the residual aether from damage spells being given to the connected person as healing.
Eudamonia comes from "Eu" - "good", and "daimon" - "soul" or "self". From a greek philosophy standpoint, its a about a state of being your best self. I mean its more complex than that but I don't wanna type out a whole essay on it. So lets just stick with "being your best". Since you are in a state of your best, your healing magic is boosted, and you can increase the reach of the residual damage aether.
I can see an argument that this should be seen as an extension of Kardia. But for me, I feel like going from a connection to just one heart to everyone's heart is... just not right. I can see it making a certain amount of sense. But I think it makes more sense that you can only have that heart connection with one person in the party at a time. Everyone can benefit from the residual attack aether. But only one person gets to be connected by the heart.
SE put a ton of thought into the lore and naming for Sage skills, so I think that makes the most sense for why it works that way. Or maybe its a programming thing having to do with the way partner statuses, like Dance Partner, work in the code. But I think the lore side of it makes a lot of sense.


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