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  1. #1
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    YarnMage48's Avatar
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    Makoto Yumishi
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    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Philosophia is probably the perfect example of what we are talking about. Why ISNT it a party wide kardia. Because it isn’t it pops with regular healing actions as well as damage options, and you can’t buff it with soteria. The literal one modulation tool for kardia that SGE has and one that got a baffling CD reduction in this expansion

    Literally one expansion in and they are already basically dumping kardia because they want everyone to be able to use philosophia

    Then using your example of ET, sure the SCH has to think ahead and gets rewarded with potentially higher HPS but does that actually affect your decision whether to use it or not……..no you both just press it during a white hole/harrowing hell style mechanic and achieve the same thing
    Functionally it is a party-wide Kardia. It works similarly to Tech Step granting everyone a buff, even though there's only 1 dance partner. I can see the argument for having it be buffed by Soteria, if they want to go that direction with it.

    What do you mean by saying that they are "dumping Kardia"?

    For Harrowing Hell I'd be more inclined to utilize Panhaima and Holos, and focus more on maintaining shields. Since I have a co-healer, it would make more sense to let the shields stay as shields rather than dumping them for direct heals. Pepsis is more of a "I need to heal on the move" sort of situation. But, especially combined with other skills, Emergency Tactics could restore a lot of party HP very quickly. I'd find that more useful for healing in between hits of Rotten Honey in M2S, where's there's still time to get another shield out for the next hit. I mean I didn't play Scholar in M2S so maybe that's not as good in practice. I just don't think a HH type of mechanic is the best use for Pepsis/Deployment tactics.
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  2. #2
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    Supersnow845's Avatar
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    Andreas Cestelle
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    Scholar Lv 100
    Quote Originally Posted by YarnMage48 View Post
    Functionally it is a party-wide Kardia. It works similarly to Tech Step granting everyone a buff, even though there's only 1 dance partner. I can see the argument for having it be buffed by Soteria, if they want to go that direction with it.

    What do you mean by saying that they are "dumping Kardia"?

    For Harrowing Hell I'd be more inclined to utilize Panhaima and Holos, and focus more on maintaining shields. Since I have a co-healer, it would make more sense to let the shields stay as shields rather than dumping them for direct heals. Pepsis is more of a "I need to heal on the move" sort of situation. But, especially combined with other skills, Emergency Tactics could restore a lot of party HP very quickly. I'd find that more useful for healing in between hits of Rotten Honey in M2S, where's there's still time to get another shield out for the next hit. I mean I didn't play Scholar in M2S so maybe that's not as good in practice. I just don't think a HH type of mechanic is the best use for Pepsis/Deployment tactics.
    When I say “dumped kardia” I mean literally one expansion after SGE launched they introduced the most natural extension of the kardia system………spread kardia. THEN THEY DIDNT EVEN MAKE IT KARDIA. What does that say about their faith in the kardia system? There is zero justification for why philosophia isn’t kardia itself

    If you want to take that thought even further why does SGE even have physis? Physis should have been spread kardia as SGE was sold to us as the healer that heals by doing damage. But instead of making this logic baseline conclusion they instead did a cheap copy of whispering dawn……and whispering dawn only exists because without it succor was the only AOE heal SCH had in ARR so its position within the kit actually makes sense

    They seem to have no faith in their design choices for SGE, instead blindly copying SCH without understanding what people want out of SGE’s design
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    YarnMage48's Avatar
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    Makoto Yumishi
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    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    When I say “dumped kardia” I mean literally one expansion after SGE launched they introduced the most natural extension of the kardia system………spread kardia. THEN THEY DIDNT EVEN MAKE IT KARDIA. What does that say about their faith in the kardia system? There is zero justification for why philosophia isn’t kardia itself

    If you want to take that thought even further why does SGE even have physis? Physis should have been spread kardia as SGE was sold to us as the healer that heals by doing damage. But instead of making this logic baseline conclusion they instead did a cheap copy of whispering dawn……and whispering dawn only exists because without it succor was the only AOE heal SCH had in ARR so its position within the kit actually makes sense

    They seem to have no faith in their design choices for SGE, instead blindly copying SCH without understanding what people want out of SGE’s design
    I think you're making some... rather negative assumptions about how SE makes their design choices.

    I'm thinking maybe this has to do with lore? Kardia, in greek, means "heart". "-ion" is a suffix that means "an act, state, or result of doing something". So, in game, when you cast Kardia and give someone Kardion, you are connecting your heart to theirs, and they receive healing from you as a result of that connection. Its described as the residual aether from damage spells being given to the connected person as healing.

    Eudamonia comes from "Eu" - "good", and "daimon" - "soul" or "self". From a greek philosophy standpoint, its a about a state of being your best self. I mean its more complex than that but I don't wanna type out a whole essay on it. So lets just stick with "being your best". Since you are in a state of your best, your healing magic is boosted, and you can increase the reach of the residual damage aether.

    I can see an argument that this should be seen as an extension of Kardia. But for me, I feel like going from a connection to just one heart to everyone's heart is... just not right. I can see it making a certain amount of sense. But I think it makes more sense that you can only have that heart connection with one person in the party at a time. Everyone can benefit from the residual attack aether. But only one person gets to be connected by the heart.

    SE put a ton of thought into the lore and naming for Sage skills, so I think that makes the most sense for why it works that way. Or maybe its a programming thing having to do with the way partner statuses, like Dance Partner, work in the code. But I think the lore side of it makes a lot of sense.
    (1)

  4. #4
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    Supersnow845's Avatar
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    Quote Originally Posted by YarnMage48 View Post
    I think you're making some... rather negative assumptions about how SE makes their design choices.

    I'm thinking maybe this has to do with lore? Kardia, in greek, means "heart". "-ion" is a suffix that means "an act, state, or result of doing something". So, in game, when you cast Kardia and give someone Kardion, you are connecting your heart to theirs, and they receive healing from you as a result of that connection. Its described as the residual aether from damage spells being given to the connected person as healing.

    Eudamonia comes from "Eu" - "good", and "daimon" - "soul" or "self". From a greek philosophy standpoint, its a about a state of being your best self. I mean its more complex than that but I don't wanna type out a whole essay on it. So lets just stick with "being your best". Since you are in a state of your best, your healing magic is boosted, and you can increase the reach of the residual damage aether.

    I can see an argument that this should be seen as an extension of Kardia. But for me, I feel like going from a connection to just one heart to everyone's heart is... just not right. I can see it making a certain amount of sense. But I think it makes more sense that you can only have that heart connection with one person in the party at a time. Everyone can benefit from the residual attack aether. But only one person gets to be connected by the heart.

    SE put a ton of thought into the lore and naming for Sage skills, so I think that makes the most sense for why it works that way. Or maybe its a programming thing having to do with the way partner statuses, like Dance Partner, work in the code. But I think the lore side of it makes a lot of sense.
    That’s a seperate argument. SGE has well designed naming conventions for its skills for their connections to the origin of the medical field (side note I’m a doctor so you don’t have to explain to me the meaning of SGE’s names. Not saying that in a rude way just that I’m aware) but naming design doesn’t mean near anything when it doesn’t really translate into meaningful design expression

    Plus when you really break down SGE’s names a lot of them don’t make a lot of sense anyway. “Haima” means blood as a representation of the 4 humours theory (of which phlegma for phlegm is another though black and yellow bile are not represented) but blood has nothing to do with stacking shields and then “panhaima” means “the blood of the collective” which doesn’t make any more sense than haima other than “pan” being a shorthand to represent everything within a group. Holos means “whole” which again………mitigation, not really seeing the contention. Even your example of kardia and kardion being a short hand for “heart to heart connection” is it not strange a heart to heart is only activated by doing damage.

    If the only argument for why physis/philosophia is not pankardia is naming conventions then that’s a pretty flimsy argument. The design of the class should come first and then the names from there.
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    YarnMage48's Avatar
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    Makoto Yumishi
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    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That’s a seperate argument. SGE has well designed naming conventions for its skills for their connections to the origin of the medical field (side note I’m a doctor so you don’t have to explain to me the meaning of SGE’s names. Not saying that in a rude way just that I’m aware) but naming design doesn’t mean near anything when it doesn’t really translate into meaningful design expression

    Plus when you really break down SGE’s names a lot of them don’t make a lot of sense anyway. “Haima” means blood as a representation of the 4 humours theory (of which phlegma for phlegm is another though black and yellow bile are not represented) but blood has nothing to do with stacking shields and then “panhaima” means “the blood of the collective” which doesn’t make any more sense than haima other than “pan” being a shorthand to represent everything within a group. Holos means “whole” which again………mitigation, not really seeing the contention. Even your example of kardia and kardion being a short hand for “heart to heart connection” is it not strange a heart to heart is only activated by doing damage.

    If the only argument for why physis/philosophia is not pankardia is naming conventions then that’s a pretty flimsy argument. The design of the class should come first and then the names from there.
    As see that's an interesting take. Someone else who chimed in before had the opposite opinion, that lore should drive the design. To them that was a big part of maintaining class identity. I would agree that lore should indeed play a part in design, and that it would help with making the classes more distinct. I mean the symbolism will always break down at some point but at the very least I don't think it should be completely cast aside when bringing in new skills.
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