Quote Originally Posted by ForsakenRoe View Post
Also, they could have at least made Oracle more... distinct in function from the other 'it does big damage' attacks added with DT. Like, I would suggest making it do 12 hits of 70p, one for each of the Twelve (since it uses their symbols in the VFX). That way, it's super-resistant to Crit Variance, as there's 12 individual 'did it Crit' rolls to do. And what if we get a little more creative: The colour of the VFX changes, to mirror your Patron Deity. You picked Halone? Ice Blue Oracle. You picked Oschon? Green Oracle. Rhalgr, Purple Oracle, etc. A nice little way for people to show what they picked for that one, otherwise entirely fluff choice at the start of the game
But why would they? Literally every other job just got a pointless "finisher" nuke stapled to it in Dawntrail with 100% flash and 0% substance. Not even the golden child that is melee DPS got anything with more thought behind it, obviously AST wouldn't be the exception.