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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Clemency is an interesting point, as you rightly point out it is both a healer GCD matter and an archetypal PLD ability across most of fiction. I'd suggest that there is room for both with several possible compromises; it could be weaker and/or have a longer cooldown and/or be weighed against new/higher MP costs for other PLD abilities. Personally I favour extending the cooldown a bit so that it's not spam-able anymore, maybe 20s? I don't know, let it be a valuable party tool to cover for a mistake by a party member without being too much.
    The flexibility of the cast seems pretty essential to its flavor, tbh, though I don't see why it'd need quite so low a cost as it does now when PLD regens 3200 MP per full combo's time (apart from during Req GCDs).

    I'd rather just have more to heal and, perhaps more importantly, both greater healer damage possible and/or more of an offensive cost to tank sustain, such that a healer-less pair or mass of tanks is just not nearly so able to go ham, adding further rDPS cost to fully opting out of an entire role.

    Food for thought, though: What could the dynamics of a tank-less comp even look like? Would there even be any way to salvage that into something fun? Dropping a healer, of all roles, does make sense, as it's essentially removing one's safety margin (albeit less so with PLD-stacking). But you'd have to have far less passive tank mit (and scale TBs around that) and greater power in healer mit and DPS personals, etc., for it to offer enough control between rezzes to not just feel like a cluster****, I'd imagine.

    Full transparency: I like being able to shuffle around role allocations. I feel like it helps keep the inter-role economy of outputs more in check in ways that tend, however incidentally, to maintain job distinction over mere role-fixtures/-templates. That said, I'd hate if a role or job were consistently dispensable -- say, if RDM could only ever be a Rez Mage or a healer a wet wipe, or for one's tasks to seemingly boil down to just voking once and then being a DPS with extra buttons to hit when cued by giant red construction warning VFX.
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    Last edited by Shurrikhan; 02-14-2025 at 03:01 AM.

  2. #2
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    924
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Food for thought, though: What could the dynamics of a tank-less comp even look like? Would there even be any way to salvage that into something fun? Dropping a healer, of all roles, does make sense, as it's essentially removing one's safety margin (albeit less so with PLD-stacking). But you'd have to have far less passive tank mit (and scale TBs around that) and greater power in healer mit and DPS personals, etc., for it to offer enough control between rezzes to not just feel like a cluster****, I'd imagine.
    I think the biggest point that makes it difficult to cut out tanks is the lack of aggro management tools, followed by just being able to survive tankbusters with how much of a gap there is in defense/hp stats between tanks and the other roles these days, though maybe a team of SCHs can still manage that part.
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