I'll give my view on where I want tanks and healers which maybe vastly different from the norm, because I unironically play tanks because I enjoy supporting my team in more ways that aren't just "press mitigation button and aggro boss" (though I'll admit its fun to have aggro and feel like the "main character" its not why I in particular play tank), I do know the common response will be "so why not play healer then?" this is mostly because none of the healers are melee and don't really appeal to me, with ff14's design I doubt they will ever make a healer role that appeals to me.
But the way I see it is I want Tanks and healers largely to fill that "Support" role, Not to say tanks or healers should just replace one another but I think some cross over in mitigation, healing ect. Is healthy, I just think currently tanks are too good at mitigation that they don't really need any help from healers, I'd honestly remove skills like Rampart, weaken guardian ect. In trade for strong mitigative abilities for skills like aquaveil ect, giving healers more to do in terms of damage and having a pretty much equal damage level to tanks.
Theirs some cases where self healing tools need to be toned down, I'll point out warrior takes this too far pretty much every cooldown it has, has a heal attached to it, which is fine if its one or two skills but not when its warriors entire defensive kit, even holy blades healing on paladin could be removed/weaker, but at the same time when I'm tank i really enjoy contributing to my team by using cooldowns such as passage, veil, intervention to save a ally or give the MT a regen and mit, I think it would be a shame to remove these aspects I like about tanks.
I guess I'm unironically advocating for Tanks and healers to be more closer in design, but I think actually making tanks more weaker at tanking and self survivability but still decent at supporting would give healers more to heal and mitigate in all forms of content.
Last thing is I don't think healers would be as upset about this clear 4 tanks 4 dps, if healers could also do it with 4 healers 4 dps. Maybe I'm wrong on that though.



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