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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    I think we're broadly in agreement. I too think it would be a waste to remove the party support elements of tank kits, there are times after all where the healer is preoccupied and someone's near death experience goes unnoticed, having a tank able to step in with cover/TBN/aurora/nascent flash (not healing the WAR as well because that's just stupid, SE) is good party design. Similarly having partywide mit OR shield OR heal (looking at you PLD/WAR) is also good party design and helpful to a healer without replacing them, I like good party interactions and if the tank wants to save me an oGCD or better a GCD then great, thank you.
    I would absolutely trade self sustain for better mitigation, shield/reduction instead of raw healing, that's a compromise I can happily accept.
    I doubt WAR will complain if you trade their healing for shields, especially in raiding where self healing becomes less valuable.
    The current content also doesn't do enough damage, if you check the FRU clear it survives the LB tank check with an LB2.

    Paladin is also a straight up superior healer thanks to Clemency & Divine Veil, especially when you have 4 of them.
    Removing Clemency or not, sacrificing the job identity for stopping the 4 paladin clear is a debate I leave to you, it's a healer GCD after all.
    (0)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,102
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CKNovel View Post
    I would absolutely trade self sustain for better mitigation, shield/reduction instead of raw healing, that's a compromise I can happily accept.
    I doubt WAR will complain if you trade their healing for shields, especially in raiding where self healing becomes less valuable.
    The current content also doesn't do enough damage, if you check the FRU clear it survives the LB tank check with an LB2.

    Paladin is also a straight up superior healer thanks to Clemency & Divine Veil, especially when you have 4 of them.
    Removing Clemency or not, sacrificing the job identity for stopping the 4 paladin clear is a debate I leave to you, it's a healer GCD after all.
    If 4 divine veils and clemency (which is cure 2 that you can't spam as much but heals you 50%) can replace the entire healer role, it's a issue with how fights are designed and not the roles itself.

    Clemency also funnily enough wouldn't be a issue if tanks and healers had similar damage outputs because having 4 paladins spamming it 40+ times should make hard fights pretty much impossible to clear.
    (1)

  3. #3
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CKNovel View Post
    Paladin is also a straight up superior healer thanks to Clemency & Divine Veil, especially when you have 4 of them.
    Removing Clemency or not, sacrificing the job identity for stopping the 4 paladin clear is a debate I leave to you, it's a healer GCD after all.
    I think Clemency itself is fine, the 4 PLD clear is more a problem with the incoming damage than PLD itself. If you can clear by spamming Clemency, then that means you can also just spam Cure II at those points, that's far too little damage in what's supposed to be a difficult fight.

    The largest problem is still that the dev team views more healing as just higher damage, so we end up with a ton of mitigation checks but very few actual heal checks. If we can get more actual heal checks, that would also solve groups completely removing the healer role because then you'd actually need at least one healer to clear.
    (2)