I think some healers might be happy if we did the same damage as tanks. However, as was eventually agreed (by most) in the tank forum thread 1 and thread 2, just nerfing tank sustain is not the answer. I hold, per statements in those threads, that reducing tank sustain is part of the solution in that tanks should die when unsupported by a healer but that a bigger part of the solution is to make NPC damage output actually valid. I've done enough duties to see tanks steamroll everything in their path, in EW I've actively challenged a WAR main friend of mine to heal the entire party for me and they can which is insane and completely beyond the purview of tanks in my view. I've also had the reverse, where tanks pull W2W with no mits and sometimes missing entire gear slots and I have to tank by proxy, is that satisfying? Does it come with a sense of achievement? Hell yes! Should it be a thing? No. Content should put out enough damage to justify both tank and healer kits, we were told that in DT that was going to be a thing, alas, we have been lied to again.
Some of the most fun I have in this game is in Stone Vigil and Pharos Sirius, Bardam's mettle and Doma Castle also have their moments, because they do allow tanks to pull more than their kits alone can handle and healers then actually have to heal and it's great. I want to see NPCs actually be a threat to tanks, I wanna see trash mobs have vulns and stuff again so tanks (and healers) can't just stand in the middle of the pack and shrug everything off, I wanna see tank busters have another 50-100% damage on top of what they do now, maybe up to 200% make tanks mit for them or die and make them a real concern for healers in the process. I know some people will say "Oh WoW healing" I don't know if I want WoW healing, I've never played it, but I do want my dps filler to be a filler and a reward again for being good at healing, not for healing to be my reward for the tank being incompetent.



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