Talking about QA is getting around the point which was that changes like making esuna instant cast, changing nastrond, giving astro extra light speed, giving black mage extra leylines, making jobs fit into the 2 minute window like PLD, all seem to be related to high end raiding exclusively.
Rotations and balance are changed specifically for 1-2 duties at the high end. It completely disrupts everyone below that point just because they really need to have things function a specific way for their one new special high end duty they're pushing this patch.
It's annoying and shows a lack of care about how balance and changes affect people other than hardcore raiders. It's not that things shouldn't be balanced and fun for high end players but they can't keep tossing away any care about fun and balance for anything below savage over and over again and expect casual players to like it.
This is not an enjoyable or sustainable way of balancing or thinking about your game. Constantly catering to one type of player exclusively and the other players just have to deal with the fallout of it over and over. I don't want my rotation changed and have to relearn a job because it did slightly poorer in a savage fight and had to be compeltely redone to fit into the 2 minute meta of raiding. I don't want my favorite job of White Mage to perpetually get lackluster new abilities and updates because "You know cure 3 is broken in ultimate, WHM is sooo good in this new ultimate fight".
I want the jobs I play to be fun in the content I play and that shouldn't be such a hard ask to SE, provided they actually play their game at all levels.


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