



P10S didn't need those changes and neither did anything else, change my mind (I can't speak for TOP though, haven't done it).I doubt it, but they did expand the range of some abilities. This happened because they wanted to experiment with different arena designs, and p10 was the first to fall under that category. It was a pretty common occurrence for DPS to die after Divinding Wings 2, especially if mits were missing or healers didn't sprint. I wish we had Aetherial shift back then...LOL.




I don't think we need any of the range extension in P10S either.
Few instances when healers had to be away from the DPS to resolve mech were very easily solved if the healer was able to figure out who they need to pre-shield/regen whoever's breaking the tether before moving to resolve their own mechanic responsibilities.
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